Harkonis
5122
In SR Iād probably say to make the Avarice blade first just because for however long you have it, itās making you money.
In Dom, Iād just go ahead and get the Brutalizer first since you get money so much faster.
guppy
5123
Off the cuff, Iād say itās a decision you make based on whether you expect to be going for kills early. The Brutalizer is consistent, significantly increased damage early.
Pogo
5124
Sorry to continuously disagree with your opinions, but Avarice Blade is a crap item to have over Brutalizer, especially since youāre grabbing one or the other while the laning phase is still going on.
At the least, the more AD from Brutalizer will help the average player get last hits and push/defend creeps. The extra gold from the easier last hitting will more than make up for Avarice Bladeās GP/5 and its lackluster critting.
Harkonis
5125
Thatās ok Pogo, I disagree with most of your opinions anyway ;)
Iām in the Brutalizer camp. Iād only go Avarice first if I was playing a character that revolved around crit, and I usually donāt.
Iād say it depends on how the laning phase is going. If youāre chasing the enemy away and theyāre hiding behind the tower, youāre getting your ass kicked and are hiding behind your tower, or itās a pretty passive lane with lots of farming Iād get an Avarice Blade. When youāre fighting back and forth a lot without anyone dominating is when youād need the boost from rushing a Brutalizer.
maxle
5128
Brute is a fucking amazing item and provides a major boost in the early game. 25 AD, 15 ArPen, 10% CDR? Yes fucking please. Especially if youāre someone like Renek or Garen who should be specced with ArPen runes; 46 pen around level six means youāre doing true damage to a lot of targets.
There are situations in which Iād take an avarice blade, but the default answer is go with Brute.
Pogo
5129
Yeap, thatās pretty much it. Renekton especially favors that setup due to having no mana (thus benefiting greatly from CDR) and doing pure physical damage with good AD ratios. Thereās simply no reason to favor any crit on him past a Ghostblade.
maxle
5130
With Avarice the question is whether you can afford to spend 750 (itās 750, right?) on an investment for the lategame, neglecting the right-the-fuck-now game. If youāre facerolling, sure, whatever. If itās a passive farm, sure, whatever. If the lane is challenging and/or a jungler keeps trying to kill you, no, donāt do that.
guppy
5131
mx when are you getting your computer back :(
Thoughts on Dominion so far:
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I like that there is greater potential for comebacks, a big enemy lead on Summonerās Rift is nearly insurmountable whereas being behind even a couple hundred points in Dominion isnāt a big deal. Tying into that, being behind in gold isnāt as big a deal since the uber farmed player on the other team can only be in one place at time. Itās still possible to make progress towards winning without running into them.
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I really like that the end of a close game feels very dramatic. In Classic a long running game is decided by the last team fight, but doesnāt end until 30+ seconds later as the winning team cleans up towers and the Nexus.
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Lastly, I like that a lot of champs that didnāt see a lot of play in Classic are relatively attractive picks in Dominion. I donāt feel as ripped off owning certain champs that either werenāt great to begin with or have been nerfed heavily if their skill set is stronger in Dominion than in Classic.
chequers
5133
One thing that annoys me is point capture in the dying seconds. If the game is down to the wire you can start capturing a point that will swing the game into your favour, but run out of time before it goes neutral. A system where the game doesnāt end while anyone is capturing a point would be good, like what TF2 has.
IMO, I tend to view the OP champs on Dominion as:
Jax . . . Can really dominate a team fight late game, and is brutal 1v1 throughout
Akali . . . as others note, very strong early power, and very strong late power.
Solid champs
Rammus - speed alone makes him a good choice, can be great in the right hands
Heimer - I like to play him to hold bottom solo and occasionally push the enemy base. With a focus on AP and cooldowns, he can unload and glass cannon most champs into meek play.
Interesting choice . . .
AP Shaco - seen him hold some points very well with JITB
Iāve been liking Garen a lot in Dominion. I tend to build boots, prospectorās blade and 2 pots at the start with a point in Q and 2 in spin. That makes me pretty tough for the first team fight at the top turret. After that I go for a Brutalizer, then Atmogās, then either finish the ghostblade or build more tanky depending on how the game is going. So far it seems to be working out pretty well.
I play a lot of Rammus. And I hardly ever saw him played on SR, so I feel a lot of people donāt really know how to deal with him now that heās suddenly so popular.
He does have the most powerful forced action CC in the game with only Fiddle a somewhat close second. But more importantly the reason why Rammus is strong is because Dominion is about time. Itās about using yours as efficiently as possible (maneuverability/speed) and wasting theirs (survivability). Rammus has skills that do both. This is also the reason why for example Jax is so strong. You canāt kill him in a 1vs1 or even 1vs2 the moment he gets a gunblade, which is very soon in Dominion.
On the other hand bursty mage types like Annie or Malzahar are near useless because they have low speed, donāt do well in 1vs1 unless really fed and have little to no inherent survivability. Plus their skills are best during the massive 5vs5 team fightsā¦which Dominion doesnāt have.
Thatās not to say AP types canāt do well. They can. Karthus does pretty well for example and so does Fiddle, but only if build tanky. Glass cannon builds/chars are near useless in this game type.
Iāve had a lot of success with glass-cannon Vayne, actually. So many walls around to knock people into!
Harkonis
5138
Malz does just fine btw. You can do pretty good hit and run with him. Iām tempted to get the swift boots just on him though. The sorc boots are very powerful, but that extra speed is awfully good on him even though itās small.
Hanacker
5139
I thought Sivir would be terrible on Dominions, but with her speed boost and being able to poke people off of captures with her boomerang, she isnāt that bad.
bluemax
5140
Boots of Gankability + Move speed boost from that Dominion only item + Ghost + Power Ball + Force of Nature = Rammus is Sonic the Hedgehog.