Brutalizer.

In SR I’d probably say to make the Avarice blade first just because for however long you have it, it’s making you money.

In Dom, I’d just go ahead and get the Brutalizer first since you get money so much faster.

Off the cuff, I’d say it’s a decision you make based on whether you expect to be going for kills early. The Brutalizer is consistent, significantly increased damage early.

Sorry to continuously disagree with your opinions, but Avarice Blade is a crap item to have over Brutalizer, especially since you’re grabbing one or the other while the laning phase is still going on.

At the least, the more AD from Brutalizer will help the average player get last hits and push/defend creeps. The extra gold from the easier last hitting will more than make up for Avarice Blade’s GP/5 and its lackluster critting.

That’s ok Pogo, I disagree with most of your opinions anyway ;)

I’m in the Brutalizer camp. I’d only go Avarice first if I was playing a character that revolved around crit, and I usually don’t.

I’d say it depends on how the laning phase is going. If you’re chasing the enemy away and they’re hiding behind the tower, you’re getting your ass kicked and are hiding behind your tower, or it’s a pretty passive lane with lots of farming I’d get an Avarice Blade. When you’re fighting back and forth a lot without anyone dominating is when you’d need the boost from rushing a Brutalizer.

Brute is a fucking amazing item and provides a major boost in the early game. 25 AD, 15 ArPen, 10% CDR? Yes fucking please. Especially if you’re someone like Renek or Garen who should be specced with ArPen runes; 46 pen around level six means you’re doing true damage to a lot of targets.

There are situations in which I’d take an avarice blade, but the default answer is go with Brute.

Yeap, that’s pretty much it. Renekton especially favors that setup due to having no mana (thus benefiting greatly from CDR) and doing pure physical damage with good AD ratios. There’s simply no reason to favor any crit on him past a Ghostblade.

With Avarice the question is whether you can afford to spend 750 (it’s 750, right?) on an investment for the lategame, neglecting the right-the-fuck-now game. If you’re facerolling, sure, whatever. If it’s a passive farm, sure, whatever. If the lane is challenging and/or a jungler keeps trying to kill you, no, don’t do that.

mx when are you getting your computer back :(

Thoughts on Dominion so far:

  • I like that there is greater potential for comebacks, a big enemy lead on Summoner’s Rift is nearly insurmountable whereas being behind even a couple hundred points in Dominion isn’t a big deal. Tying into that, being behind in gold isn’t as big a deal since the uber farmed player on the other team can only be in one place at time. It’s still possible to make progress towards winning without running into them.

  • I really like that the end of a close game feels very dramatic. In Classic a long running game is decided by the last team fight, but doesn’t end until 30+ seconds later as the winning team cleans up towers and the Nexus.

  • Lastly, I like that a lot of champs that didn’t see a lot of play in Classic are relatively attractive picks in Dominion. I don’t feel as ripped off owning certain champs that either weren’t great to begin with or have been nerfed heavily if their skill set is stronger in Dominion than in Classic.

One thing that annoys me is point capture in the dying seconds. If the game is down to the wire you can start capturing a point that will swing the game into your favour, but run out of time before it goes neutral. A system where the game doesn’t end while anyone is capturing a point would be good, like what TF2 has.

IMO, I tend to view the OP champs on Dominion as:

Jax . . . Can really dominate a team fight late game, and is brutal 1v1 throughout
Akali . . . as others note, very strong early power, and very strong late power.

Solid champs

Rammus - speed alone makes him a good choice, can be great in the right hands
Heimer - I like to play him to hold bottom solo and occasionally push the enemy base. With a focus on AP and cooldowns, he can unload and glass cannon most champs into meek play.

Interesting choice . . .

AP Shaco - seen him hold some points very well with JITB

I’ve been liking Garen a lot in Dominion. I tend to build boots, prospector’s blade and 2 pots at the start with a point in Q and 2 in spin. That makes me pretty tough for the first team fight at the top turret. After that I go for a Brutalizer, then Atmog’s, then either finish the ghostblade or build more tanky depending on how the game is going. So far it seems to be working out pretty well.

I play a lot of Rammus. And I hardly ever saw him played on SR, so I feel a lot of people don’t really know how to deal with him now that he’s suddenly so popular.

He does have the most powerful forced action CC in the game with only Fiddle a somewhat close second. But more importantly the reason why Rammus is strong is because Dominion is about time. It’s about using yours as efficiently as possible (maneuverability/speed) and wasting theirs (survivability). Rammus has skills that do both. This is also the reason why for example Jax is so strong. You can’t kill him in a 1vs1 or even 1vs2 the moment he gets a gunblade, which is very soon in Dominion.

On the other hand bursty mage types like Annie or Malzahar are near useless because they have low speed, don’t do well in 1vs1 unless really fed and have little to no inherent survivability. Plus their skills are best during the massive 5vs5 team fights…which Dominion doesn’t have.

That’s not to say AP types can’t do well. They can. Karthus does pretty well for example and so does Fiddle, but only if build tanky. Glass cannon builds/chars are near useless in this game type.

I’ve had a lot of success with glass-cannon Vayne, actually. So many walls around to knock people into!

Malz does just fine btw. You can do pretty good hit and run with him. I’m tempted to get the swift boots just on him though. The sorc boots are very powerful, but that extra speed is awfully good on him even though it’s small.

I thought Sivir would be terrible on Dominions, but with her speed boost and being able to poke people off of captures with her boomerang, she isn’t that bad.

Boots of Gankability + Move speed boost from that Dominion only item + Ghost + Power Ball + Force of Nature = Rammus is Sonic the Hedgehog.