I wholeheartedly support the “fuck teemo haters” motion. Eat shit indeed, bad Teemo players are the cancer that is killing the champ.
Plus, on Dominion, all the suggested items are grand on him and a defending/rush capping Teemo becomes a beast.
guppy
5262
Do you have a link to the actual post? I want that “fuck the police” pic.
EDIT: I played Teemo in Dominion the other day. I am really shitty at Teemo. For about half the game I felt useless. About halfway through I had Boots of Mobility, a Bloodrazor, a Malady, and Priscilla’s Blessing and became a backdooring asshole murder machine.
SlyFrog
5263
I’d imagine that Teemo’s stealth (when standing still) is very underutilized in turret defense. I would think that he could fuck peoples’ shit up when they come in to try to cap, unaware that he is sitting there ready to unleash the high attack speed blow darts of death.
Of course, the trick would be knowing when to do it (i.e. not standing around for 40 seconds in stealth waiting for someone to come to your turret).
guppy
5265
I had an opposing Teemo try to use that to stay safe when 3 of us came to his turret.
… I was Shen. Teemo’s stealth is tied to him not moving. I dashed right through where he was standing, bringing him out of stealth, and we exploded him in under a second. I have no idea what he was thinking.
SlyFrog
5266
Yeah. You’d think you’d be bright enough to stand a little bit out of the normal path of entry if you were playing Teemo. :)
I played against an Eve who was good (though her team ultimately lost). She was just absolutely annoying at popping out of stealth to break up a cap, floating on to the next cap and popping out of stealth to break that up, etc. She essentially tied up several people by just floating and being a gadfly.
Also considering EVERYONE can see you going stealth in there i doubt its a good idea to do so.
SlyFrog
5268
Perhaps. But you might as well, if you’re going to defend anyway - you at least get the attack speed boost, and with most players, you get to choose when to initiate, even if they have a rough idea of where you are.
Admittedly I’m well into theory land here - I have tested it.
I still find, however, after several more plays (where I was first on my team) that Warwick is pretty awesome. His sustain just keeps you moving and capping - he has less of a problem with that “can’t do anything with just a sliver of health issue” than other champions. And his Blood Lust really does mean that he’s often flying around the map even faster; you don’t have to use it to chase people obviously, just be near enough (in the tight map) to anyone below 50% to have it activated.
Does anyone else find it strange that you always have sight around the entire circle in Dominion? Did they ever give a reason for that? I assume the game slowed down a lot when they tried it with normal fog in test or something.
No. I assume the decision was deliberate. When you say slowed down, do you mean in terms of performance or action?
Warsong Gulch had no fog whatsoever (though there were hills/valleys, so you had to be in a certain position to see who was there. Hunters could easily see everyone on the map of course. At least, pre Cata). Having some “I don’t know where people are” is good, but you don’t want too much I think.
guppy
5271
I always assumed it was a design decision. The game would be pretty radically different with imperfect information about that.
Derbain
5272
What amazes me is that people show little map awareness in Dominion despite having so much sight.
As though Summoner’s Rift is much different. you can have four wards up in the side of the river with one in the bush and people won’t notice the enemy sitting there ready to gank.
Sorry I got it off reddit, not /v/ proper which is too high volume for me to participate in anymore. Also I like how posting this pic made everyone swear like a sailor.
guppy
5275
I always swear like a sailor, you know that.
guppy
5276
We just shithoused an unsuspecting Dominion team. I played Kayle, which I almost never do, and I felt like her skillset lends itself very well to that mode. Righteous Fury means I can right-click someone and stop an entire team from capturing without being in melee range, my W is a movespeed buff – a huge deal – in addition to a small heal, and I can make one of our assassins invincible long enough to ruin someone in complete safety. The Q I don’t care about so much, but a slow/nuke is always a welcome addition to any champion’s toolkit.
I have no idea what people build on Kayle these days. I built Malady, Rageblade and was working on a Wit’s End since the enemy team was mostly magic damage. Seemed to work pretty well.
Is it just me, or would Kayle/Jax be an incredible combo post-level 6?
Pogo
5278
Eh, Jax doesn’t really need healing/speed support. Morgana is a better compliment to the melee assassins.
Also, CLG is the finales for the IEM tournament in China. The game starts at 14:10 GMT+8, which should be 1:10am EST (10:10pm PST)
Therlun
5280
If you manage to click on them… cough