Well, here are my impressions of the new rotation. As always, this has little to do with whether a character is actually âgoodâ or âbadâ, just how I felt playing them.
Gangplank: Meh. I liked his ult? The pistol shot reloaded fast? I realize thereâs a CW that Gangplank is quite powerful, but I just didnât find him very fun or interesting to play.
Singed: Same thing. This is the second time Iâve played Singed, and I realize heâs supposed to be powerful, but I just donât like his powers. My brain still rebels against the idea that heâs melee. I just want to toss molotov cocktails all day from range.
Malzahar: He was decent fun. I feel like there are other ranged casters whose powers are easier to use though.
Galio: Loved Galio. That sort of grenade attack he has is awesome.
Sona: Love Sona. When I have the XPBux to buy her Iâm buying her. Playing around with the auras is so much fun. She looks pretty, she sounds good, she probably smells nice.
Jax: Jesus. A fair number of characters in LoL feel as if they have an internal switchâŚthat moment when whatever level of power escalation or whatever combination of items âflip a switchâ and they start feeling really badass, if not unstoppable/frightening. Iâm not sure Iâve played a champion in Lol up till today that had a harder, more frightening âOn switchâ moment. One minute Iâm kind of feeling things out, the next minute (I think about level 7), Iâm wading into 2v1 situations and donât give a shit like a honey badger.
Tryndamere: Didnât like him at all. Which is part of a pattern: I pretty much donât like any champion with a sort of "self cannibalize, high risk/high rewards style. I hated Mordekaiser for similar reasons. He just felt like a stupid guy who died a lot.
Didnât play Vladimir.
Miss Fortune: Played her for the second time. Liked her better than the first time, but for a ranged shooty shoot type character I think Iâd still prefer Tristana or Caitlyn or Vayne. OrâŚ
Graves: Nice. Rewards aggression without feeling stupid like Tryn. I can definitely feel the lack of crowd control and the lack of range, but the sheer damage output made that mostly okay. Graves almost feels like a melee character with a reach bonus, like Kayle when sheâs getting the flaming sword going.