That’s just inertia.

What’s the new flash range like? Noticeable nerf? The cooldown nerf is meaningless, but the range reduction seems like a big problem.

I kind of wish Riot would implement range unit figures for everything. When I play HoN I can know that this ability has 600 range or whatever, and while I might not have any idea what 600 range is at first, over time I’ll learn, and I’ll know that the guy with the 1000 range nuke outranges me. When something new comes out I just have to try it and see.

Mouse over the icon?

Unnoticeable when flashing across a wall or other strategic use; very noticeable when flashing straight at someone to catch them in a stun. Missed a few Tibbers stuns from that.

That’s what he said.

What do you mean by this? There’s a range circle for everything in LoL and no such thing in HoN.

If you really want to, you can just check the Wiki for range figures on spells.

Otherwise yeah… you mouseover the spell and learn from experience when your champ can outrange another.

Fizz miiiight need a bit of toning down.

Just personal preference. I think LoL’s tooltips are too light on info in general. But I’ve also seen QT3 people complain that HoN’s are too verbose, so, you, know, YMMV.

Like everything in HoN I think half the tooltips there are crammed with too much useless information that doesn’t tell you what the hell anything does when you are trying to figure it out. But I don’t remember any useful information about ranges there.

I am predicting Fizz gets a serious nerfbat in the nards. He puts out some holy shit damage. His semi-poison W thing is amazing, especially for a passive.

I’ve played against two Fizz players and stomped them both rather badly, but chances are they were just new to the champion, if he’s as OP as you say. :)

Every skill in HoN has the range listed, otherwise how the fuck would you know what range it has?

Probably about the same way you do if you don’t know what 400 range is. It is a fairly useless measurement if you haven’t already played enough to figure out what that means in HoN. That is to say, you don’t know what the fuck range anything has until you find out for yourself.

I think it was something like a week before I saw a scary Vayne, and she was OP as fuck at release.

Riot Math!
http://na.leagueoflegends.com/board/showthread.php?t=1478469


hahahahhahahahahhahahaha

You get range circles in LoL, that’s how you tell the range. This is not the case in HoN which is why range numbers are included.

Why exactly are you trying to argue with me about this of all things?

Wtf McKnight? You’re trolling a little too hard now. You are the only one trying to start an argument here.

Trist changes - saw a trist in my only game last night. She actually did well top, finished with a positive KD (like +2 or 3 for that matter) in laning and had a decent CS. Alas for her team, her bottom lane fed Graves. She was a non factor post-laning, though she was farmed enough that this shouldn’t necessarily have been the case. Nothing you can do when your team gets beaten handily. Would still rather see a player using most of the other ranged carries than Trist. I don’t feel like I need to see more to judge these patch changes, which were underwhelming.

Graves changes - good changes, though he still feels really powerful. It helps when your lane opponents are foolish; partner Blitzcrank was pretty off on his rocket grabs, but enemy Fizz and Poppy seemed happy to engage anyway. Noticed his auto-attack range decrease on a tower dive I barely escaped. I am curious to see what it feels like against another ranged carry.

New guy - hard to say. The enemy new guy and Poppy were bottom against Blitz and I. We sort of beat the shit out of them. Enemy Shaco didn’t give our lane quite enough attention but that wasn’t entirely his fault (he was having to gank top and mid pretty frequently, and our jungle Eve actually screwed up his jungle something fierce). Enemy new guy didn’t really get to farm properly.

We had a new guy mid. I’m not really 100% certain what happened, but it seemed like he and Yi were trading places mid/top frequently. I have no earthly idea what the hell they were doing but it worked well enough, as they both farmed decently and neither enemy champ had a big farm edge.

Kassadin - no Kassadin sightings. Still can’t fathom why 20 damage to orb of purple death, even with a range decrease. Just saying.

The extra damage was to his Force Burp.