The best Xin I played with (met him in a normal game, he turned out to be a 1900-ELO player and he and I did a ranked game for shits and giggles) said that if you’re getting kited as Xin (which I remarked that I was anytime I played him) you’re on the wrong target.
The way he plays Xin is interesting. He’ll initiate quite often with his charge -> ult, then back off (!) and wait for someone to get on the carry. I was playing Vayne, and we had a Cassiopeia who went mid; he would look for whichever one of us was getting focused, and he’d peel with Exhaust, red buff’s snare, and his knock-up.
The other team warded religiously, so he wasn’t able to get any kills on ganks on either side lane, but he was able to burn Flashes / Exhausts by coming at odd angles, and said that he was content to burn their summoner spells and force them to back off while we kept farming (their jungler (Tryndamere) did the same, but less successfully, since he tried to secure a kill and died for it on his first gank).
He’d do a lot of threatening to jump on their carry in team fights, just to force the carry to back off, but as I remember, I don’t think he ever even charged one; he’d just move towards them a bit to make them back off a bit, then hit their bruiser again to refresh red buff’s snare.
I don’t know if that makes much sense, and it could be that it’s not the ideal way to play Xin (certainly he commented that he was having to do more peeling than usual, because of my positioning as Vayne) but it worked, and we very often would go from knock-up into a Condemn stun on one of them, which worked wonders both for damage and to keep him out of the fight.
That may be but it has nothing to do with anything I said!
Hanacker
6583
? It explains the justification for “100% of the people I picked are above 1200 Elo.”
No, it would explain why it’s only showing people over 1200 Elo, not why the graph is in a misleading format.
bluemax
6585
This is the only reasonable course of action.
Just pretend McKnight’s comment is a footnote to the graph (maybe there was something similar if you saw it in context) and there’s nothing misleading about it.
So, uh, 0/0/whatever for masteries on Janna, good times? I dunno, we’ll see how it goes.
Pogo
6588
I think your friend is certainly correct about how to use Xin to bait and counterbait, even though that is a general melee AD strategy.
Well, a champ like Irelia can stick on the enemy carry pretty well, as can Renekton. So I wouldn’t necessarily expect them to be playing peeler quite as much.
In other news, Janna + Tristana can win a lane, but cannot carry a Cho who feeds Karthus. Also, I hate Karthus.
Also:
I take Ryze top, turns out that my enemy is some 2k ELO player trolling on his alt account. On Lee Sin. Streaming.
He and Rumble tower-dive me repeatedly. I sadface.
That would, uh, make it more misleading? Look at the chart again, the first category includes 100% of players. Every step is a subset of the one before it, so it uses presumably perfectly factual data to create an inflated visual curve on the graph since that is not how most graphs presented for general information purposes are set up.
Given what we know about the system (e.g., we know its architecture, as we do ELO systems in general, and we know what the numbers you lose/win at various ELOs are) wouldn’t it be possible to make statistical projects of how many people are at what <1200 ELOs?
I seem to remember something about using some statistical method to determine where the mean ELO was in SC II, along with what the standard deviation was.
The problem is how LoL places people at 1200 ELO to start, rather than basing their starting ELO off test games. If you could figure out the average distance of players away from their “true” ELO you could probably then figure out the distribution of players <1200.
Ah, but couldn’t you figure out what the desired distribution is, from the statistical method?
Then you would know where the distribution of people who actually play is.
Match up the number of player who have played ranked (I think it was published at least once) with the number of ranked players.
So has the patch made any borderline junglers viable again? I was thinking of maybe trying Akali or Morgana.
Okay, now I get what you’re saying. Yeah, the chart is set up stupid.
Pogo
6597
Looks like Heal/Smite is the hot new jungle meta.
Makes some sense. Turns the tide in a counter-jungle while allowing the jungler to support a gank in a lane where his allies might not have the health to pull one off without dying.
So after trying about 8 different set-ups, I’ve decided jungle Morgana isn’t terribly effective. Her sustain isn’t great until your passive kicks up to 20% spell vamp or you build some AP/vamp. I was able to clear all the way across to mini golems in one go, but I was always at low health and mana. I’m sure I could do a slightly different rune set up and improve on it, but it doesn’t seem worth it. I’ll see how Akali goes some other time, although post-nerf I’m not too excited to play her a whole lot.
Edit: Akali works okay; it’s just a matter of why you’d stick her in the jungle when her ganks aren’t anything special until 6 and she kinda needs the lane’s farm.
copet
6599
I can not get higher than mid-1700s. I don’t know what is holding me back. Sometimes I think it is my hero choice. I don’t own all the counterpicks like Talon, Kassadin, etc. so I usually just play the same few. I am doing poorly with Swain lately. Morgana, Annie, Lee Sin, and Cait seem to be my best (Also, Blitz support!)
guppy
6600
With the caveat that I haven’t played at all since the revamps, that seems like a tough sell to me. I see the advantages you’re describing, but the other spell has typically been a gap closer – Ghost or Flash depending on the jungler, most of the time I prefer Ghost for this – to position yourself effectively for ganks. I know Flash has been nerfed, but I don’t see that the need for positioning tools has gone away or become less important.