How does this work? Doesn’t a larger mana pool just increase the time before regeneration is needed?

Yes but in League of Legends that is incredibly important.

If a skill costs 80 mana to use, with a 5 second CD. Then someone running 15/5 mana regen and a mana pool of 200 would be able to cast the spell 3 times in 15 seconds and then be unable to use the skill for another 25seconds.

However if someone is running 5/5 mana regen with a mana pool of 400 then they can cast the spell 5 times in succession and then would only have to wait 80 seconds to cast again.

Which person would you rather have with you in a teamfight? The second one without a doubt. Your supposed to be out of mana at the end of a fight, during a fight though it’s a bad thing.

I don’t see how when Corki has an amour shredding AoE damage ability. Ashe just has Volley.

I agree on initiation though, Ashe is great at it, provided you hit the arrow from a decent distance. Otherwise it’s wasted.

corki’s aoe cone is short range, if you want to hit the entire team even 2-3 people you will have to be in the middle of the team fight which is a horrible place for a corki.

volley on other hand can easily hit multiple enemies in a team fight without putting yourself in danger at all, also I believe volley damage is probably same if not higher than gatling gun in a team fight, since volley only have a 4 second cd base…I think corki’s gatling is 100% of his total damage every second for 5 seconds if target is in the cone.

Crystal arrow can be an great way to start a fight during a stand off, doesn’t have to be far range, a short stun from an arrow fired a screen away can easily start a fight with your weakest target exposed.

It really depends on the team composition.

If I’m playing on a team without any good initiators and I’m playing a ranged carry I’ll take Ashe every time.

If I’m playing on a team with good CC and good initiation then I’ll look elsewhere. Probably MF because I suck with Corki.

Ashe doesn’t seem as popular at high Elo where the teams are put together more intelligently than your typical solo queue team.

Actually the opposite, Ashe is one of the most picked up champions in High elo games (premades that is, not solo queue) where a team can really take advantages of good arrow placements.

I was going to point that out, more CC the better. short range arrow only works if rest of the team have more CC to exploit that short stun.

Ashe is way more annoying and harder to handle than corki in a team fight, usually they get boots of swiftness, they stay behind everyone, their volley have insane range does 100% of their attack damage on a short cd, not mentioning if you tries to go for her, she just kite you.

I don’t remember seeing her in any of the tournaments. I dont know I feel like I’ve seen so little high level Ashe play.

Anywho PCGamer has the abilities for the next two champs:

http://www.pcgamer.com/2011/02/08/exclusive-reveal-of-two-new-champions-coming-to-league-of-legends

Maoki sounds fun, kind of fills a role that’s a cross between Blitzcrank and Taric I guess.

Jarvan sounds like Riot’s attempt at making a Final Fantasy style Dragoon.

Wasn’t there the big tourrnament before Christmas where the Ashe did an incredible arrow. I know as an Ashe player I was getting told about it - so it does happen :)

Teamfight != laning phase. By the time you get to a teamfight you should have combined that sapphire crystal and meki pendant a long time ago anyway. If you’re not in a wacky pro game that starts with a 5 man teamfight, I don’t understand why you’d rather start with more mana. You shouldn’t be leaving the lane every 3 minutes, so Meki will effectively give you more mana anyways.

You get chalice because it’s cheap and provides nontrivial resistance (get merc treads and you’re at 100 MR. As a carry)*. You use crit runes because being able to hit people for 300ish and a ~30% crit chance before level six is hilarious. You ignore manamune because there are so many better ways to spend that gold, mostly involving crit. You ignore McKnight because he’s wrong and has played the champion exactly zero times.

*Although if you’re running mana runes, you may be okay with just a meki pendant.

you never going to hit someone for 300 at lvl 6 with crit rune since you won’t have enough armor pen, almost all heroes base armor will block 25% damage, and you need to have a crit damage around 450 or so damage, that means you need to have base damage around 220, which you won’t be even close to have around lvl 6.

the only heroes that can crit for that much at lvl 6 is probably sion and mundo, since they have build in damage buff skill.

Just 3 things to say back to that:

I have played the champion, Manamune is amazing on Gangplank and you sir are an idiot.

I meant a crit on parley, which is how you should be hitting champs in the laning phase anyway.

The calculation isn’t as simple as that though, because the Sapphire Crystal gives you increased Health regen aswell. You also want to recall as soon as you can afford boots (and maybe one more item). Combine that with the fact you shouldn’t be spamming your skills everytime they are off CD or at least not until lvl 3 at the earliest means that the crystal is nearly always a better choice.

It also builds into more valuable items then the Pendent.

And Parley is affected by armor.

I actually think instead taking avarice blade trade of mana regen item probably be better in long run, you make a lot more money parley creeps than just having an avarice blade.

though I think IE is probably GP’s first big purchase, it increase GP’s damage by a huge amount especially if you can get it early. so I’m ok with meki than BF instantly if possible or chalice and go back to farm more for BF.

yes, but with its base damage you will be critting for 300. Or more. That’s half the fun of being plank.

Good game with Akali today. I went to defend top against a Trynd who was pushing past our first broken tower.

Burst him down to low health and of course he goes invulnerable. But hey look at this, Shroud lasts for 8 seconds, longer than Trynd’s ult! I wait him out and amazingly he doesn’t realize he should run until he gets hit in the face with a double kama kombo.

And I’m telling you that simply isn’t true.

Lvl 3 parley is 90 damage plus your AD, which with your “crit” build is 72. That gives you a crit of 324 minus armor (which will be at least 25%), meaning your max damage is about 250.

If you go Manamune however instead of Chalice plus Avarice Blade, you will do far more damage by 6 because Parley scales 1:1 off your attack damage.