That’s when you start to lag behind, it will usually be solo around lvl 13-15, dual laner around lvl 11-13, you around lvl 9-10 during the mid games.

Poor Bunny, it’s like if the last few pages of this thread are people whining about his jungling and Warwick skills.

Mid games are a little funny for Warwick… A lot of time is spent just running around the map and trying to set up ganks that don’t necessarily pan out, it’s either that or just ignoring the lanes and trying to work up to Madreds quick (which is usually still about $2700 away at level 6), but when I do that, all I hear weeks of ‘BUNNY NEVER GANKS >:(’.

Somehow it didn’t even occur to me that LeBlanc’s Q->R(Q)->W would proc the Q twice. For some reason I was thinking the ult Q would clear the mark and the W wouldn’t have anything to proc. And I didn’t really read the skill and just assumed that like Akali the proc did more damage than the initial hit. So yeah, I don’t think I’ll ever play LeBlanc again. I do really like her W flash skill though. And the sound effect her staff makes when she blasts someone.

there also be time where bunny comes mid to gank when I play malzahar, he is like you ult him first!!!

so I do the silence/pool/dot/ult combo and the dude dies before bunny can move in range for his ult.

I don’t think I’ve ever told you to ult with Malz first,before warwick… That doesn’t even make sense. That’s WHY I pick Flash, so I can close the distance and grab them with ult before they know anything’s up.

I call dibs on the jungle next time! Bunny needs to lane more often. Experience the plight of the common man.
EDIT: wow fast posts

no, you just keep complaining that I push the lane too hard so you can’t ever get in range, you should have go around the river instead waiting in the river bush.

since I can’t make the guy go into your range, so I decided to do it myself.

  1. What does ‘proc’ mean? What are the various variants of CC, slow, snare, etc, and how are they different? I think I know, but I want to be sure.

  2. If you don’t subscribe, Tom offers his thoughts on the success of LoL (and SC2) on Three Moves Ahead 103.

  3. How does team composition work? What dimensions do you need to balance? I can understand a mix of AD/AP damage, melee/ranged attacks, and high DPS vs. high HP. But what about other stuff? I guess you want slows, anything else?

I want to learn how team fight positioning works. I have a hunch I’m missing some fundamental principles. I think that will help me start being more effective (read: higher in damage output charts) during team fights.

Will be playing the next few weeks of games as Random, btw.

For team fight positioning, you have to be clicking constantly and focus on the target of opportunity. This target is usually never a tank. You wait for one of your initiators to catch a target off balance (stunned, slowed, or got too aggressively close to your team). Everyone focusing that one target with damage abilities is good, but some champs need to be on the lookout for other things. Like why waste a Xin Zhao popup (Q) on someone that’s most definitely dead when some other enemy player is free to do something more threatening. This is why many teamfights fail in a balanced game. One side uses all of it’s skills and cooldowns to kill someone that was already going to die to autoattacks or someone else’s abilities.

If Idris uses his ult on a squishy, I’m not going to waste one of my high cooldown, high damage abilities to kill that squishy while Idris’s ult is still doing its thing… I’m going to use my abilities to PROTECT Idris doing his thing (as Nasus you could, say, slow down a tank or fighter/melee that’s going for Idris while he’s ulting), or I’m going to use my abilities to start doing damage and crowd control on the next squishy target.

Knowing when the opposing champs have used their abilities, and how often they can use their abilities, is a huge part of this game, which is why everyone should play every champ available during free week so that you can see how champ abilities scale, what types of damage they do, and how long the cooldowns are for the most threatening abilities. Some of that you can learn just by watching (like getting stunned/burst by Sion every 15 seconds or so).

Proc comes from MMOs and such where I guess its short hand for procedure. In easy to understand terms its an effect/even that is triggered under certain circumstances.

Example, Phage has like a 25% chance to “proc” a slow on an enemy.

  1. Cool I’ll have to check it out.

  2. This kind of depends upon the team you’re facing, which is why blind pick can be tough. A generic balanced team will be:

  3. A jungler

  4. 2 high farm champions who can hold solo lanes. These are characters either with abilities that turn a game around at level 6, or who with the right items can almost single handedly win team fights. Ideally at least one of these two should be ranged for tower poking.

  5. A tank, albeit for most LoL players this means some with high hp/defense who can either CC the enemies carry or who can initiate team fights.

  6. A support champ. Someone who doesn’t need a lot of farm to be effective and brings utility to team fights.

After that it depends upon who you picked, how their abilities work together, your skill levels and the make up of your teams enemy team. There is no perfect team per se, its really situational. Still certain team types will destroy others, like a team of tanky dps with lots of CC can stop a bunch of squishy carries and so on.

I would wet myself with excitement if l0l recorded some Corki games. Tried the alternate build last night focusing on mobility boots, BT and then more damage items and in the end kept running out of mana. Shoal d have picked up sheen as well.

Quite like seal after BT. It is cheap enough and the move speed and attack speed bonuses are quite noticeable.

Or process.

Thanks guys, as for definitions:

  • Snare: enemy can’t move, but can do stuff
  • Slow: enemy movement reduced
  • Stun: enemy can’t move or do stuff
  • Silence: enemy can’t use abilities
  • Blind: enemy can’t use normal attack
  • CC: Any of the above packaged as area of effect

Amirite?

Almost perfect, except CC refers to the category of ability. As in, everything you listed is collected under the broader term of CC (short for Crowd Control). Within this their are two further categories, hard and soft CC. Soft CC’s being things like slows, blinds, etc. and hard CC’s being anything that fully disables a character like knockup, stuns and stuff like that.

A defining point between the two is usually drawn by the fact soft CC won’t break a channel, whereas hard CC will.

Also for slows, some slows just movement, others slow both attack speed and movement.

I always thought the origins of “Proc” was a Programmed Random OCcurance. shrug

If your team keels failing at team fights start a conversation about which enemy to target in which order. I have seen games turn around because finally my team all focused Kat and Ryze first, for example. You can just about sense the surprise of the victim leap out of the monitor at you as they are wtfpwnd in 1 second in all future team fights.

ding ding ding ding ding

Proc originated from MUD, means procedure… or spec_proc for special procedure.

there is a good definition and origin on it on wowwiki.

though my bet is on process instead procedure, or processing a procedure…

I think I read somewhere that Ralph Koster who originally came from MUD background saying it’s spec_proc.

P.S.

you missed suppression as a CC in League of legend.