Ho Hum just spotted this in the patch notes

Added a new UI to better convey Shields on the health bar

I sense some people will be happy :) And others may not be with that change

E.g. almost every MMORPG not named WoW.

Depends what you want out of a game, if I wanted to endlessly farm with a perceived story i’d pick one of them up. But I like the arena style action of 5 v 5. Personally I wish they charged a monthly charge but sadly I suspect digby is right and the model partly works because the game is so accessible. Need to splash some more cash at some point to make me feel righteous again :)

Just buy a cool skin a month.

Anyone deal with a revive/teleport team? What’s the general strategy? Played a game last night where we were better as a whole but didn’t properly know how to counter it so lost via attrition.

I don’t disagree with that, however I don’t think that’s relevant to the other point; that the amount of free content may not be “too much”. Indeed, it is becoming common (it is practically the MMORPG standard now. Not quite though) to provide all content for free but try to make money in other ways.

To help counter your squishy characters I would suggest starting a squishy with a Ruby Crystal, and then eventually shift that to a Warmogs in the late game.

Although at times it leads to derision from teammates and enemies - take the weaker starting power for the short and long term survivability. Your analysis actually leads me to a logical reason for why I have shifted my Heimer build to include both HP and Spell Vamp - Heimer is about sustained damage in a focused area with active turrets.

HP items allow me to survive initial burst damage (assuming I am not focused by 2 or 3 burst DPS), and the Vamp lets me stay within my fighting area to allow my turrets to work.

Isn’t a Ruby Crystal 475g? If you can’t survive via skilllful juking gameplay, a Ruby Crystal is going to make it worse.

Survivability is one thing, sustainability is another. And a very important lesson to learn for a new player is that every second that you’re not in lane at those low levels can break your chances of being competitive in that game. Because it’s not just that you’re missing XP and gold, but that your laning partner now has to deal with a 2v1 harassment.

Ruby Crystal is a pretty awful starting item on all but a few characters (who have innate ways to get around it’s disadvantages, like Garen) and I would never advise anyone start with one.

Dorans Shield however is an excellent starting item regardless of what character you play, it offers a health chunk of health and a not negligible amount of armor to go along with it. You also get a nice amount of health regen that covers any petty harassment you might take.

A doran’s shield would be a better option than a Ruby Crystal, I would think. Of course, cloth armor + more red pots might be even better; I guess it depends on the character. I never use that option, but I see some people do it.

Not on new players, where the lack of health Quints really hurts them. Realistically you shouldn’t be going to a lane with ~400, or you will simply die/get zoned out from lvl 1.

I mean against bad players it might be viable but then again, you shouldn’t get unto the habit of doing things that only work against bad players or you will never improve.

Fair point.

well, so far I find it more fun.

Why did amumu need a buff? He was still getting banned half the time in my ranked games but that may have just been off off prior reputation.

He got a few small buffs so that he could jungle again. Before it was practically impossible to jungle him (as pretty much any jungler could easily counter jungle him) and he has a very weak lane presence.

Also I was never a fan of banning him, and also felt the little nerfs he got previously were silly. He was always strong but never “OP”. Champions like Rammus, Shen, Sivir, Janna and even Zilean or Vlad were always far more ban worthy.

Back when his ult had the longer duration he was definitely banworthy.

I actually think this is what makes them so successful. People tend to play team games more if they play with their friends. Getting all your friends to spend money to try a game (since most demos have limited or no multiplayer) can be a pain. But getting your friends to spend zero dollars to try playing a a game with you? Much easier. Now out of every group of friends, there is at least one or two who don’t mind tossing money away. Either to catch up with IP boosts, get some snazzy champs right off the bat, or to look cool with some skins. I personally have spent zero dollars*. But all of my friends have, on that stuff I listed above, and it helps that we can come back and play every day if we want, without having to buy ‘ammo’ or ‘energy’ like some other games.

*(I’m a bad person, I mean I enjoy the game and my old roommate actually works there, and I’ve had beer with Morello before, so I really should contribute to their success.)

I disagree, especially since the change was .5 of a second and had been that duration for a long time. It was just a trend the metagame went through rather then a fault of the champion itself.

I do have a post somewhere in this thread detailing my views better but I’m not arsed looking for it now :)

LoL is more fun with four friends then two friends.

No idea what happened with this post, but yeah.

I’m still pretty new to the game so I might be wrong but it feels like something happened with the range of Sona’s Q. I thought I had a pretty good sense of how close I had to be to hit people with it but last night I kept ending up hitting minions instead of champions. It was pretty frustrating. Anyone else notice that?