Glad to help :)
Sometimes people talk about whether a kill trade is worth it or not. How much are kills and assists worth in gold? Does the value of killing someone go up only if they’re on a kill streak or is it based on their total kills in the game so far? If three people kill another champion does only one person get an assist or do both of them?
A kill starts off being worth 300g (plus a 100g bonus for first blood). Each time somebody dies the amount of gold the give decreases by 70% (there is a minimum, iirc it’s 90g). This death penalty (or “feeder spree”) is reset when that person kills a champion. Just like the “killing spree” bonuses are lost when you die. If you are on a “killing spree”, which starts with a rampage after 3 consecutive kills and goes on up to godlike, you get bonus gold per kill (afaik, it’s the only bit I’m unsure on) and each rank of killing spree adds progressively more gold, to a total of 1000g at godlike, to a pot which will be awarded to the champion that kills you (in addition to the usual 300g).
The assist pool is completely separate from the kill gold. It’s always a set amount which is either divided evenly among everyone who got an assist or lost completely if the champion was killed without any assistance.
Is there a champion stat spreadsheet or sortable table on a web page somewhere? In particular I was wondering who has the longest and shortest ranged attacks or if they’re all the same but I wouldn’t mind comparing other stats.
Champ ranges are in a table here but that’s a bit out of date. As of yet there is no chart for a full comparison, a bit stupid I know but unfortunately people who know this stuff simply aren’t bothered.
Sometimes people say that certain items don’t stack bonuses. What are the rules about what does and doesn’t stack?
These are because there are a lot of items in the game right now with Unique properties. These items are usually unique because they provide some kind of team benefit/aura which would imbalance the game if it was possible to stack them. A list of them can be found here (although it doesn’t include Sunfire because that was a recent change).
It’s usually quite obvious which items have unique effects because it displays a big UNIQUE before the item effect in it’s description :)
What should I be doing in team fights as Olaf? I played a game with him yesterday that started out great, I think I was 4/0/5 by level 12 but then things went downhill when we started getting into the serious team fights. I had mostly been playing ranged guys until yesterday so when Olaf got all up in the shit it was hard to figure out what the heck was going on and then I was dead. I feel like I really let Olaf down and I make it one of my primary life goals to not upset people with nicknames like “The Berserker.”
Your job as Olaf is to hunt down those lovely ranged carries you used to play. I’m sure in your time playing them you’ve felt the terror of someone like Olaf barreling down on you.
Olaf’s whole design was focused on him being an anti-carry. You have your Ultimate which gives you immunity to all CC and can be cast WHILE CC’d. You become more powerful when you have lower health, and have a ridiculously high health pool to boot. You gain innate Lifesteal through your abilities allowing you to survive forever once you are hitting something and you have a skill that does a high amount of true damage.
When you get in a teamfight, you run straight at their squishiest/highest DPS character (usually the same person) and start shoving your axe in their face. If you begin to get CC’d then pop your ultimate and keep on hitting them. Anykind of slow (Frozen Mallet is core on him for a reason) helps this greatly as they will be unable to get away. Also don’t be afraid to pop Ghost in a big teamfight, melee characters need the extra mobility.
If you are really having a hard time following teamfights try holding Spacebar. It will keep the camera locked on your champion and can help you keep track of what’s going on.
-edit- Damn my slow typing… I started writing this aaages ago. I blame chatting with everyone on mumble :)