If you lose a teamfight and die, your fortify will not prevent them from taking a turret. Maybe if you stagger five fortifies, but then that just means after the next time you’re wiped you’ll lose the turret (and probably the next one). Other summoner spells will help you win the team fight or, failing that, survive to defend the turret yourself, both of which are more consistently useful than supercharging a turret for a few seconds every five minutes.

For the past couple of days it feels like more than half of my games are being determined by who stays connected the most. I don’t mind losing but I wish it was because we got outplayed and not outbroadbanded :(

On the up side: I’ve got nothing else to do tonight and I’m a few games away from 20. Yay fancy runes.

Fortify is like heal, it kind of saves you from bad mistakes but if you played smart there would never ever be a reason to use it.

I mean yeah maybe someone is solo pushing a tower and you have some teammates coming to intercept so you pop it and save the tower and the guy gets killed, but overall the number of times where I wished I had fortify is pretty much zero.

It was fun locking down the other team, I just wish the rest of our team was more helpful.

Blitzcrank is definitely my favorite so far, are there any other champions like him, that are more about skillshots? I tried the majority of the free ones this week but didn’t find one I really liked.

jab is pro with blitz, remind me of copet…where o where did copet go.

Lux is all skillshots (magic burst, magic dps), as is Ezreal (AD ranged or magic burst).

Gragas is very fun and is semi-skillshot too (Tanky with the possibility to do lots of AP damage).

Le Blanc only has one skill shot, but her unique skill portfolio provides you with a considerable selection of combos. She is a highly mobile, high damage magic burst assassin.

Singed has a fling which is very fun, although you have to get close to the enemy. He is not as surprisingly disruptive as Blitz but he has a more versatile skill set.

if you are talking about comboing like blitz, lux and morgana are very similar to blitz in term of comboing.

they are very good if you can land their skill shot.

Ezreal is all skillshots

Ez plays nothing like Blitz though.

Sorry, Hougan, I meant “to list”, not toast. Damn iPhone!

Meanwhile, just had a 20 min surrender game where our team was fairly bad and I was M against a skilled Sivir. That sucked balls, couldn’t land a double-up and although dodged well, you can’t dodge all the boomerangs. She correctly judged that no one on my team was in a position to gank so she pushed the lane and I rapidly fell behind on cash while being poked if I didn’t completely focus on her!

So… what I learned during Ireilai free week is I don’t play Irelia nearly as well as I do Renekton.

For blitzcrank, once I get all the suggested items (trinity force, boots of swiftness, manamune, banshee’s veil and frozen heart), what is a good final item to get? I was told life vamp wasn’t a good pick for him and was trying to find something else that gives mana and armor but didn’t see anything good with a quick glance in the store.

Well that would entirely depend on the enemy team’s composition.

Their AD carry ripping you apart? Grab a Thornmail. They heavy on the magic damage? Pick up a Force of Nature to negate that Void Staff they’ll be buying (makes you move faster aswell). Are you dying first in most fights, or they aren’t particularly skewed one way or the other? Get yourself a Guardian Angel.

You pretty much build more tanky though as Manamune + Trinity Force is more then enough damage.

How many games go that long for you actually get all of those? I don’t think I’ve ever completed that much high end loot, even in a recent game that went 50 minutes and I went 12/5/16 (Rammus). In that game I made almost 13k and at the end I had Merc Treads, Banshee Veil, Randuin’s Omen, Stark’s Fervor, and then had a chain vest and giant’s belt which I was building toward a Sunfire when we won.

You shouldn’t ever get all that. But the question was asked so I figured I’d answer it :)

Watch Jab get all those 6 items and then ask which item he should sell and replace first.

Just got out of an hour long 3v3 that started off horrendously. This Eve just killed everyone. Like five times, it was the worst. We were just walking in circles waiting to get killed. Dude was really mocking us in /all, too. I guess he spoke English as a second language and only the insults, but he knew a lot of those. Then I remembered that oracle’s elixirs exist and through a combination of luck, ignite and Morde’s ult I managed to take him out 1v1. I think he got a little cocky with his early kills and started spending so much time trying to gank us that he got underlevelled and I pulled ahead.

From then on there were a lot of kills on both sides but we were slightly better about teaming up and taking out towers and inhibitors and then getting out of Dodge. We eventually won the game from the comfort of our own base as our minions went to town on their Nexus.

What an awesome game to win. We were seriously ready to just surrender early on, the constant deaths were so demoralizing and it doesn’t help when the other team are such jerks about it. Man I love that we beat those clowns, today is a pretty good day :)

True, losing a teamfight means Fortify won’t help much. Most other summoner spells won’t make much of a difference either (as you said, you might survive the teamfight, but they’ll still easily take the turret as you retreat).

I guess I just disagree on the usefulness. You can affect all turrets even when you’re not there, when you’re dead, etc. By the time you’re having big teamfights, most summoner abilities aren’t worth a whole heckuva lot, except as a means to run away and give them the lane anyway.

What it does, in my experience, is help you hold turrets in the first two thirds of the game. Which tends to give your team a bit of extra momentum.

Ignite is vital for making people with ridiculous lifesteal killable, exhaust is vital for making a carry nearly useless for 3.5 seconds, flash is great for initiation or breaking contact, as is ghost–and it should be noted that breaking contact doesn’t need to be permanent, going back in with low health is something that good players do to great effect.

Go in, do damage, when you’re low health get out, they chase you while your teammate beats on them, your cooldowns refresh, go back in and clean them up.