I was about to link an excellent TreeEskimo video, but it seems he’s deleted half his archive in the past week or two :/
Bugger. Perhaps effectiveness of GP is a lot more proportional to the picks the rest of the team has made than with other characters. I would love to see a treatise on who to pick and when, or just tips on GP. His melee combined with range and general mild squishyness leaves me confused as a newer player.
Pogo
5803
Oh, we’re not allowed to compare how different champions perform at certain aspects of the game, in this particular case what they can do to an enemy team while they’re outside of the battle, and what they can bring to the ally team during the battle?
Just cut the fucking snark already, damn.
McKnight is either snarking or trolling in this thread, there are no other settings anymore.
Though if you’re going to compate Lux and Gangplank ults, I will say that they have nothing in common and can’t really be compared. Lux’s ult has 0 utility since it does nothing but damage in a line, while GP’s is pure utility and can change the course of teamfights with its wacky slow+damage zone that everyone tries to run out of.
Pogo
5805
Take that idea and abstract it one level further, defining utility as taking 2 or 3 health bars of non-tank characters down by 25%-60%, depending on power/item/level differences, and causing a reaction in the opposing players. People don’t move out of GP’s zone just because it’s red, or because it’s slow, they move out because it potentially fucking hurts. Sometimes I wonder if the laws of probability dictate that it’s better to stand still!
Besides, Lux has her E to provide slowing capabilities, even if the area is more suited to the jungle than to the lanes. The much shorter cooldown on her slow certainly gives utility, so hell yes I’m comparing their support utilities. Champions are more comparable than people think. Almost all champions share the same small set of abilities that trigger similar results. The mechanics of this game are unfortunately not particularly deep, which is why the top players master the chess game aspects once the details of the relationships between abilities and stats are already perfected.
In fact, I don’t think anyone that’s level 30 in this game with hundreds of matches under their belt will disagree that it’s best to think of champions in terms of what exactly their utility is. If more pubbies I’ve seen thought of Ashe in terms of how she slows enemy champions, or “initiates” a fight via use of global range stun, then all of us solo queuers would win more games, eh?
Phew, losing streak over. Had a slightly over .500 day but I played a lot of games. Finished the night off with a 12/2/7 game as Nidalee that included my best spear shot yet, through a wall and right up Ashe’s nose. Load up on AP, throw spear, run in other direction: good times for everyone. Well, maybe not for Ashe.
OK, just had three games as Gangplank - 2 with Tiamat build and one with a standard build of damage and crits. We (with Morb) won the first game, and lost the next two (with Cheq and Morb). I can’t say either build had much impact either way. In the last two games we faced the same very skilled Trist who destroyed the dumb pubbies we were with :(
I got up to Wriggles, CDR boots and double-Tiamats in both Tiamat games before the game ended. I have to say I do enjoy starting with the regen bead and fairy charm. Those items (and runes) solve the mana problems one seems to suffer early game as GP as well as leaving room for a potion and giving some health regen - especially compared to going Doran’s Shield, which I did in the third game.
If I had a solo lane I might really try to build Tiamat’s first. The farm is great and means you can nip into a bunch of creeps, whack them down and then get back in time to pop them all one by one with Parley. Adding wriggle is fun so you can use raise morale on the lantern/ward… for what good that does to everyone.
Other than that, I’m still not thrilled by GP - especially after watching 1-bar enemies dodge cannonballs and escape my damn ulti. Perhaps with the right team he could help clean up but in each game we had weak points (the pubbies) and never really managed to synergize in a way that allowed a GP-enabled wipe.
And to emphasise, with a great team I can see how GP would be awesome, but with to many random pubbies? No…
Finished off, something like 7 or 8? A large number of games tonight with QT3 people, and I’m going to apologize for my performance nearing the end, my head just wasn’t in the game like I would have liked it to be. But I think I’ve found my second character, Urgot. I’ve been playing him half in the recommended way and well half not, as the last few games with Calistas showed it’s not really advisable to use his Ult to initiate if they’re crowded together, though you might be able to if they’re loose. It’s more for dragging opponents back to where you want them.
Overall it was a very fun night, and I still have to work on my inappropriate positioning.
Maybe ulti and then flash back out. But flash isn’t exactly on a quick cooldown. And you played fine, bro!
Hmm, all the above being said I do want to try tiaplank again. It was super fun to one-shot the wolves and ghosts. I think perhaps k should try for a solo lane next time. Plank needs to feed.
Gangplank is an AD carry, Lux is a support caster. Comparing the two in any real sense is silly. They fulfill completely different roles on a team.
Telling me that a support character brings more utility to a team then a melee DPS is just… Would you prefer me to state some more obvious things? Frankly the fact a DPS has any utility at all is a boon and GP has it in spoons.
Also, wow Pogo complaining about someone being snarky? I am bowled over by the irony ;)
copet
5811
Gangplank should be played like Yi. Do not join the battle as it starts. Wait till it has started and then come in and clean up after everyone has already chosen their targets.
I’m having flashbacks here…
LASER PRINCESS
Pogo
5813
You still completely fucking ignore the context in which the original statement was made. Great job.
Telling me that a support character brings more utility to a team then a melee DPS is just…
For the last fucking time, I wasn’t telling you, now was I?
Also, wow Pogo complaining about someone being snarky? I am bowled over by the irony ;)
I am bowled over by your righteous sense of importance.
Oh really?
This was a stupid comparison to make. I know it, you know it, everyone fucking knows it. Even Lazy who disagree’s with everything I say for the sake of it (love you to Lazy) know’s it.
For the last fucking time, I wasn’t telling you, now was I?
Well, yes. This is a public thread which I oftentimes frequent. So you were in fact telling me, along with everyone else that read it. That’s actually how threads work Pogo.
I am bowled over by your righteous sense of importance.
:)
Something about DOTA brings out the worst in some people.
I got up to Wriggles, CDR boots and double-Tiamats in both Tiamat games before the game ended.
Oh god, WHAT HAVE I DONE?!
Pogo
5816
Here’s the context… abilities that affect fights for which the player isn’t present. Lux’s ult and GP’s ult are perfectly fine to compare. I wasn’t the one going hardliner on definitions (an annoying fucking habit of yours, considering the recent caster argument).
Well, yes. This is a public thread which I oftentimes frequent. So you were in fact telling me, along with everyone else that read it. That’s actually how threads work Pogo.
If all you’re gonna do is reply with bull shit, then assume I’m never talking to you ever again, please.
Pogo
5817
Here’s the context… abilities that affect fights for which the player isn’t present. Lux’s ult and GP’s ult are perfectly fine to compare. I wasn’t the one going hardliner on definitions (an annoying fucking habit of yours, considering the recent caster argument).
Well, yes. This is a public thread which I oftentimes frequent. So you were in fact telling me, along with everyone else that read it. That’s actually how threads work Pogo.
If all you’re gonna do is reply with bull shit so that you can turn a conversation into “HEY LISTEN TO ME I’M MKFUCKINGNIGHT” time, then assume I’m never talking to you ever again, please.
But they really aren’t. Lux has to be within a reasonable proximity of the fight, her ult isn’t global. It’s not like Ashe or Ez. GP brings a lot of utility in the laning phase to other lanes that Lux does not. GP can ult on a friendly or enemy tower to help protect it or take it down while still in his own lane. Lux can not do this. They really aren’t two champions I would directly compare.
I most certainly not “turning the conversation”, I was simply pointing out the obvious fallacy in your above statement.
And definitions are important, that’s why they are called definitions. If you were purely comparing Ultimates then can you please explain to me how exactly Lux’s pure damage ultimate provides a support role? Paying special attention to the fact that a large AoE slow does not in fact matter in a teamfight, aswell as the fact it doesn’t even reach between lanes nevermind globally.
Pogo
5820
It’s a good thing nobody was “directly” comparing the two during the laning phase. But that’s what everyone seems to want to talk about because the answers are bloody fucking obvious and not even worth stating. But hey, when the answers are obvious, everyone can feel like they know something!
A complete non-sequitor into Cho’Gath feast wasn’t a chance for you to turn the conversation into McKnight’s LoL Happy Fun Snark Barfing Knowledge Time? Yeah, right.
And definitions are important, that’s why they are called definitions.
The LoL community itself can’t even make up its mind on definitions, you don’t do any better at it.
If you were purely comparing Ultimates then can you please explain to me how exactly Lux’s pure damage ultimate provides a support role? Paying special attention to the fact that a large AoE slow does not in fact matter in a teamfight, aswell as the fact it doesn’t even reach between lanes nevermind globally.
I said Lux provides a better support role over GP, but “support” as a champion definition is stupid here. It’s why I explained that nobody moves out of GP’s ult because of its slow, but its damage. It’s why I then went on to explain that the concept to focus on is the damage, and what it brings to a team fight. Now I can compare the two ults in terms of how the damage output affects a teamfight that they’re not actually in. Even if her range isn’t global, Lux can affect the actions of the enemy team without even being close.