You are on the right track; I can give you some tips:

  • consider your role first and survivability second. if you are a dpser you should first focus on building up your dps and then, according to the enemy team composition, your defense (Magic Resist or Armor accordingly)

  • Berserker Greaves aren’t a bad item if the enemy team has no CC; sometimes on Ashe I even go with the Boots of Swiftness because the extra movement speed feels better playing Ashe and helps to kite the enemy

  • Although both Ashe and Trist are ranged physical dpsers the similarities end there: Ashe is first and foremost a slower/stunner which means that even if you aren’t getting the kill you are setting up kills with your arrow, slowing the enemy, kiting them with volley, scouting bushes with your hawkshot; Tristana is more of a stand and deliver ranged dps… you stand there and deliver consistent dps using your jump to run or for a quick kill and your ultimate to throw a tank off zone or a squishy into a bad position and your Q is great at pushing lanes and towers; so, two very different champions.

  • The lantern is indeed a good choice but there are better choices for both champions in terms of raw damage or survivability; again, depends on several factors, namely if you are farming well enough, if the game will last much longer, etc.

Hope it was helpful.

I was actually hoping no-body would notice that ;)

But I have been turned around on the Philostone since I’ve experimented a bit and done some maths. I admit that I was wrong before about it generally being an awful item. I know acknowledge that it can be a decent pick up on some champs and an amazing pick up for new players.

You’ll almost never face a team with no CC, but as long as your tank, support, and Buster Shot (frost arrows for Ashe) can keep the heavy CC off you, most of the time you can get by without mercury treads. And you can get a banshee’s veil/quicksilver sash later on if you skip treads and CC is a problem. I’ve been liking Berserker Greaves on Trist lately since I rarely get attack speed until late mid game (if at all) and the bonus from the boots makes a noticeable difference.

You get Berzerkers for an early game boost of DPS. In the early game you will never be fighting more then 3 champs at a time, and even that should be rare and so you don’t really need the merc threads. As mid game rolls along and you have a big item or two however I’d sell the zerkers for Mercs because it’s pretty essential you have them in teamfights.

Obviously the above is match up determent. If the enemy team is full of nothing but CC then just get the damn merc threads early :)

I buy them on WW, before I finish Madreds, because I need the cheap runspeed and attack speed as early as possible, even before damage really. By late game, I sell them for Magic Pen, MercTreds or CDR.

I have been hesitant to buy things that I’m not going to eventually upgrade or get rid of, because it feels like wasted money…is that wrongheaded of me, or…?

Generally, no. Don’t do it unless you’ve worked out the theorycraft… but in the case of doran shields or rings, it’s worth doing.

No, I feel the same way. It depends on how much money you’re raking in if you want to buy crappy things like BGs to sell later.

As Bunny mentioned, Doran’s Ring and Shield are worth getting to start with and sell if you need a sixth slot an hour in. Just be sure you never buy Doran’s Blade.

Dude…

Nice Bunny. I lol’ed for real there.

I intentionally use 7 chiffy in that paragraph, 7 is a lucky number!!!

These item build conversations bug me sometimes, though.

It reminds me of when I was watching HotshotGG play Akali on one of the streams uploaded to YouTube.

He buys a negatron cloak not without any pre-planning as to what he’s going to turn it into. Why? Because he needed it against a heavy magic AoE team, the type of team that Akali hates to see because she will be vulnerable to spells even within her shroud. After about 10 minutes with the cloak, he gets back to the buy screen and asks himself “Hmm, what does this turn into?” The wording is important, because he didn’t have to have a plan for that item, he just looked at what the item could turn into. He saw the Abyssal Scepter and said to himself “yeah that looks good.” You could tell that he didn’t really care what his plan was when he bought it, he got it because he needed it, and then later decided what to turn it into for maximum benefit.

Theorycrafting has its place, and people argue on and on about that bullshit. Yeah, Infinity Edge is a must have on any auto attack carry. Yeah, you might save on gold-per-attack-damage with one item over another, but the beauty of item building is that you react to the situation at hand, or you know your own strengths and can therefore make the decision that a Berserker’s Greaves or Boots of Swiftness are more necessary for you than Merc Treads, or that your first item will be a Hexdrinker or Aegis because you’re only level 9 and you have the unfortunate situation of being a melee AD champ laning against a Lux and a Sion, even though some fucking guide somewhere tells you that you should be rushing a Ghostblade or a Frozen Mallet.

Whatever you newer players decide to do, build your items so that you can LIVE WHILE LANING. Harassment, defense, tower diving, tower defending, dealing with bushes, using wards, all that shit only falls into place if you get to stay in that lane, kill those creeps, and not fall behind in levels because you keep dying and have to walk back and miss out on experience. Level differences in lane are absolutely crucial when your enemy’s core damage ability is one level higher than yours.

Boots of swiftness are ALWAYS better on Ashe as far as I’m concerned. I can’t think of any scenario where you want to go attack speed on her. Compared to other ranged dps her skill set is not really built around constant right clicking, so prioritizing attack speed on her is a waste.

Edit: Going along with what Pogo said, if you watch a lot of high level players there are two things to note about their shopping:

  1. They don’t go back to buy all that often
  2. They almost always try to zero out the gold they have

If you’re forced to go back before you have that 1850 for a B.F. Sword think about what else you can buy. Maybe get a pick axe and some wards or boots or whatever. Time spent shopping is time not spent farming, pushing or helping in a team fight. Try to always buy things that will let you stay in lane longer.

Secondly, reactive and proactive building. One trap people fall into is to ALWAYS build the same items in the same order. Knowing when to buy a certain item, or that a certain other item is more useful at a certain stage of the game, or that an item will counter another champion etc. The damage and armor reduction of say a Brutalizer might have more early game impact than that B.F. Sword you’re saving for, especially if the other team is already picking up armor.

Also pure glass cannon makes Amumu a sad mummy. Unless you’re bigfatjiji you should probably be building some kind of survivability (when in doubt Banshees veil!).

Yeah, Ashe gets a ton of damage from volley, so attack speed doesn’t help her nearly as much as someone like Trist.

I lol’d at the sad mummy line :)

Also while I agree with everything Pogo is saying, having a build to follow is pretty important when you are new to the game and don’t know enough to buy stuff situationally.

Unless you’re bigfatjiji

my jiji is HUGE!!!

And in that respect, Black Isis, put yourself into some practice games (IP bot farming or 5vbots), pick whatever character you m ight be interested in, and sit at the buy screen and look at items. Figure out how to navigate the interface, see what early items build into. Keep in mind that when you have that list of 6 items that go along the top after you click on a cheap item, sometimes there are even more items it can build into that you don’t know about, like Boots of Speed don’t show Ninja Tabi Boots anymore. So really you want to navigate through the menus and see what each category has, and you’ll also notice what items overlap into categories (Force of Nature is going to be in both Defense>Health Regen and Defense>Magic Resist, for example).

BTW this is an utterly retarded interface that doesn’t always show what items it builds into, and is capped at six with an inability to scroll left or right. It looks like Riot must be doing it manually, as it breaks whenever new items are added or changed on a patch. It should be done programmatically, its not even a speed issue, there are less than 200 items!

I also hate that there is no all list, and no way to sort by magic pen or armor pen.

(And don’t get me started on how easy it should be to be able to make your own guides for personal use – I don’t even think people would care if they had to redo them every patch, hell, even if we had to do them in xml by hand, we should have this functionality already for f’s sake.)

If you use the standalone client you can set your own recommended items afaik. Don’t use it myself but apparently it does loads of nice things like that, that Riot should have implemented long ago. Have no idea how stable it is these days though.

What standalone client?