Yeah, played a few rounds on Hard Rain last night and we only won one map as the survivors. Basically because everyone just hauled ass to the safe room and didn’t look back.

Question: Is the l4d1 survivor who, uh, didn’t survive, always the same? Or is it different every time?

Same, as far as what you see in L4D2. I don’t think it’s been revealed yet if it’s always going to be the same character in L4D1.

It was the same character for both of my trips into the Passing Finale. I am guessing it’s always that person.

I don’t know why Valve gets this reputation that their PR talk isn’t made to sound more exciting than it really is, pretty much like every other PR release from every other company.

There are plenty of mutations that are going to be released in the coming weeks. Some of them will be weak, and some of them will no doubt be awesome. I’m glad they’re still looking at creative ways of playing the game, some of which will no doubt mirror some of the ways that content creators have modded servers (Fallen survivor is actually something that had been modded in, except it was drops from special infected, and when a gas can flew out of the stomach of the charger you just killed and ignited because you were still shooting, it was hilarious).

The dialogue with Francis making fun of Nick… hilarious.

Have any of you been having bugs, where you get no dialogue whatsoever from the L4D1 survivors? It seems like every time I fire the passing up in single player, there’s absolutely no dialogue. They just stare at each other. I’m not even getting dialogue between the L4D2 survivors, except for the incidental stuff, like friendly fire.

I’ve hit that bug, yeah, particularly in the beginning.

Is anyone in this thread actively praising other companies and their PR speak, or living up to their PR speak, and doing so in a particularly hypocritical manner?

I have to agree about the death of the survivor as it does seems downplayed, hopefully there will be more emotion displayed when the DLC for L4d comes out. The actual level design was great, I think I prefer the city environments to the country. Using the M60 was a blast as it is the perfect rolling crescendo tool. You guys had better be on tonight so that I can try out realism vs.

Enjoy dying right outside of spawn, or a few yards later ;)

That never happens to me…

Nope.

Hmm, i assumed due to the total lack of fanfare or dialog regarding who was offed, that maybe it was random, oh well guess not.

(unless of course its done by your stats, that would be funny if it checked your l4d1 stats and the character you played the least or had the most deaths with was the one offed)

I think Valve is going to be overrun with complaints if they try to take Versus Realism away from the players next week.

Is there still a QT3 Left 4 Dead steam group? Just picked up L4D2 on the steam sale and I’m interested in jumping in again.

So I played a couple games on Thursday with a buddy of mine and a rotating partner or two. We tried to get through Dark Carnival, something I’ve never been able to do, and I was reminded of why I had such a hard time getting into L4D2.

I will be the first to admit that this is probably my own fault, but this game feels so much more difficult than the original. Swarms come from way more directions and I never feel like I’ve cleared enough of the normal zombies out of the way to advance. Sure enough, I find myself getting hit from unexpected directions a lot more in this game.

Is this just map knowledge or my reliance on the old, infinite melee ways rearing it’s ugly head? I admit that I don’t have a lot of hours in this game yet and that I need more practice, but I always thought my skills from the original would have translated a bit better.

Realism versus is the new versus.

I would say L4D2 is MUCH harder than L4D1. Pound for pound. The advent of the spitter, jockey, and charger is a game changer. Non-existent exploitable corners, closets, tight spaces, etc… that undermined the first game. The AI director is more of a asshole. Also the normal zombies movement is more chaotic. And of course some of the levels like the factory full of witchers in Hard Rain and the infinite horde run to the safe room crescendos = hell in a hand basket.

There is no doubt that L4D2 is more punishing to newer players. Easy is the new Normal, basically.

Even as a L4D veteran, I found my initial foray into Advanced to be challenging.

Clearing zombies that matter and ignoring ones that don’t is a learned skill. You can guarantee that any zombie that pokes its head up to look at you will be coming. Many new players just keep running thinking that they can let their teammates handle zombies, or that they won’t catch up, but that’s not possible at all. Everyone needs to play their part in taking care of the new zombies that jump into the conga line.

Those infinite hordes on Dark Carnival are what I can’t ever seem to make it past. Glad to hear that it’s not just me, though.