Not to mention it is all right next to a cliff >:D

The charger still doesn’t have that good of a spot to spawn at the drop point.

Upgraded the server processor and HD space. Let me know if I broke anything (mumble should be up again, but you may need to reregister)

I, too, wish that they would release the original campaigns in L4D2.

Has anyone tried the new Bleed Out mutator? It feels downright brutal. Even on Easy it felt really hard.

Only once. The pubs were just rushing every level. It was too chaotic so I left.

At least on the 360, Bleed Out on The Passing is broken. If you get to the finale, there are health kits (or at least there were the three times I played it), and once you use a health kit, you stop bleeding.

The original 3 survivors were dropping healthkits, it was a bug. Valve has fixed it.

I just finished ‘No Space 4 Dead’, which is a retooling Coal’d Blooded. It’s mostly outside now instead of in a dreary coal mine. It’s… not bad at all. The first map is mostly unchanged which is good, because it was probably the best map anyway. The last map is some kind of secret shuttle launch facility.

Seems like it’s worth a shot for VS.

And while I’m posting images, here’s a pic of Space Jockeys, which was a really great map


:D

So there WAS a gnome.

A few friends and I played Space Jockeys the other night. It was fun, but hard as hell.

It’s somewhere in the room with the first weapon chest. I’ll just leave you with that, you can figure out the rest. :)

I played it briefly the other night. Does the finale ever end?

It does if you know the boss’s weak spot. :)

Might we be doing any custom maps in versus tonight?

I’d love to give No Space for Zombies a try, but i think the new mutation will be in effect tonight, so I really want to give that a shot.

Blog has been updated with the new mutator and it looks like realism vs is going to become permanent. I’m surprised however that only 68% voted yes. The new mutator is for scavenge , only one gas can spawns at a time. We should get Tom to join us for a game of realism vs :)

People who voted against realism versus becoming permanent probably worried too many people would flock to it as their go-to player versus player.

I like the idea of what they are trying to do with the mutators, but so far all the ones they’ve put out have been kinda unimpressive.