I find- and this goes back to older games too- that these things appear, then everyone adjusts and they don’t work anymore. i personally cant stand when devs keep adjusting the gameplay. Sure a few patches to fix exploits that they missed, but fundimentally and continually adjusting the classes irks me. Leave it alone, we will work with the limitations. There are really two things that they should adjust- the Tank still needs some love- as soon as there are tier 2 weapons he becomes a minor threat, and the witch is just not dangerous- and she should be a major one. There are so many times in a vs. match someone just walks up and blammo. not a word said, almost like an everyday act.
these type of enemies are always trick to develp- how to make them a threat to the experienced, but not total frustration to the noob. Personally I’d add an options slider for the witch, tank and horde to the lobby.

BTW I reinstalled my server last night when I saw it was broken. After messing with it for a couple of hours it seems third-party servers need to be whitelisted by valve before anyone can connect to them.

How is valve server availability nowadays? I may just take it down if it’s going to be useless.

I don’t know… I respectfully disagree. Especially if you go second on a map, if you know there is a witch around as infected it is very easy to get her to incap one. With the way infected are now, there is a way around nearly every tactic the survivors have.

You can dodge Molotovs as a tank, or you can throw stuff to keep your timer up. If you can get one survivor down and the others keep running backwards, you dont have to follow, sit there and guard the survivor, or wait till they try to pick him up, then go in. There are lots of times that the best thing a tank can do is be a shield or a guard for an incapped/pounced survivor. Unless you got all 4 suvivors boomed, going straight in till you die is not the best idea. The longer you survive as tank, the more spawns your teammates get.

With witches, 1 pounce before the crown throws everything off, not to mention the 3 other teammates you should have waiting for them to try the witch. When they get in corners and punch, either work together with your teammates to boom+pounce or wait for them to move. The best time to attack isn’t necessarily when natural hordes come. Chances are, with every team, there is always a slow guy, so try to smoke him and have hunters pounce on anyone that tries to save him.

I really think that the game is completely fine right now, in most cases. They really need more maps, though, because I don’t play the game as much as I used to.

But yes, the key is to work with your teammates. If you dont have a mic, get one, because this game requires someone on the team to take control and coordinate. I have played enough to know pretty much every bread and butter tactic, and even then the infected can do something unexpected and make it a challenge again.

Don’t feel like you have to put your server up for us or anything (I noticed you hardly play with us anymore), but last night no less than 6 separate official servers crashed, ruining various Qt3 L4D games.

Re: The Tank in Versus, it’s highly situational whether the Tank will be a total bust or a clean wipe. For instance, a few nights ago my team got the Tank in NM3 right before the lift crescendo, and by staying slightly spread out we prevented boomers from getting more than one person, we lit the Tank, and we killed hunters as they came, and so we survived the Tank. Jab’s team got it in the sewers, and we wiped them in 2 minutes. I sort of agree that the witch can be useful (I think it was Major Malphunktion I pulled past a witch and killed before his teammates summoned the courage to come save him), but both the Tank and witch are highly situational, and T2 weapons decrease the chances of a witch or Tank being successful by about 75%.

Okay I’m late to the party and this has probably been discussed, but is the multiplayer on normal difficulty any harder than it is on single player? Because right now as I explore the game it’s pretty easy. Does Versus really ramp up the challenge?

Yes, most definitely. Join the QT3 group and you’ll see.

Yeah, I experienced this all night… what the hell is the problem, it seems like you need to get ‘lucky’ to have a full night of L4D goodness.

Against a good team, yes. The regular infected are only speed bumps in VS., but they can be handy finishing off downed survivors and confusing during Tanks. When you get boomed, then lose three teammates to pounces and smoker, it gets pretty lively.

H.

Fresh Brains…YUM.

The Director, even on Expert (where spawn times decrease, damage increases, and spawn poximity is low), can’t replicate what a good team of humans can do with a round of spawns. TVersus is definately challenging.

Picking when to hit is part of the challenge. Resisting the urge to hit the survivors ASAP is sometimes necessary (sometimes, like when you get a really good round of spawns in, and maybe a second boomer hit after that good round of spawns, going after the survivors ASAP can ensure a kill).

Well this is interesting, just got an update for L4D. Boomer bile now goes through common infected and fatigue meter will be used for melee swings in vs.

Yeah, just saw that pop up myself. Guess I know what I’m doing tonight. Think it affects melee for survivors only or for infected too?

I’ve been waiting for the boomer change for some time, can’t count the number of times I’ve missed 2 or 3 people because of an infected stumbling into the shot. Don’t know about the melee change, I’m interested to see how much this will affect corner camping.

Yeah, it depends on how the fatigue builds. Hopefully not as bad as that unofficial melee lag thing that came out a few months before (jeez remember that? totally hated it).

— Alan

I played a few rounds with Cyranix and it does make things a lot different. It takes place after 3 or 4 swings and the fatigue meter is your reticule on screen. When hiding in corner everyone really needs to time their swings now or the entire group will be left open. We still need to play a good match to see how everything fits in now.

The melee fatigue restores some power to the boomer – if you catch a team unawares and surround them with common infected, they have a much harder time shoving them back in 360 degrees. From the survivor perspective, though, it feels like a fair, natural, and intuitive change (after only a little bit of unlearning). Very pleased with the change.

I’m surprised nobody’s mentioned this yet:

Wheeee!

Sounds good, I know a lot of people who only have a 360, I wonder how much of an advantage the pc gamers will have over the console players.

I think the idea is basically that with the addition of custom content, they’re going to need to make the server list a viable option for parties without obscure server search keys and what not.

I don’t have an Xbox. Are people on the Xbox Live community … nicer than the PC Team Fortress 2 / Left 4 dead community?

P.S. Glad I played again last night. Next time I want to be on the team opposite Aeon211 thought. There’s people I like to play with, and there’s people I very much would enjoy shooting. Not out of any malice, you understand, it’s just fun.