Wow cool I just tested that and yea a massive freaking box pops up and says A) They’ll never ask for it and B) Sharing it could lose you all your shit.

Technology is neato.

“Does it hold up in single player” is a tricky question. If you are comparing the l4d single player experience to the multiplayer experience, than no, it doesn’t hold up.

If you are comparing it to other games’ single player, than yes, it does hold up.

Thanks for the info. Even if SP is a bit lackluster I think I just might pick this up anyway. Mostly we just shoot the shit while we play a game…seems like L4D would be good for that. That and I do love me some co-op. :)

Blue- I left the shooter scene about 3 years ago, and I’m totally addicted to the MP aspect of this game. Finally someone has done a asymmetrical MP game that works. It is awesome to have to adjust your play style every round…victims…er survivors style, and infected.
To me this is the best Valve game ever. Going back to TF or Unreal is just bland.

As I think I said earlier in this thread, I disagree. Single player advanced with AI is pretty easy up until the finales, which become incredibly hard because they actually require all four characters to be smart. I don’t think I’ve ever gotten through an advanced finale solely with AI. If you have the secret to doing this, please share!

Agreed re expert being impossible with AI.

I found out why my ping was so stupid high last night:

SIGH. At least I caught it early.

I had vundo for GOD KNOWS how long, and the only hint I had was the game would go to desktop as if i had alt+tabbed every 5-10 minutes. My recommendation is to download a few antivirus/adware programs and run them to be safe. Vundo is notoriously hard to kill.

I was kind of wondering why that was happening. When you said over voice “No no don’t worry about it, randomly my computer just shifts back to desktop, happens all the time”, my first thought was “VIRUS!”.

Yeah, I had a few. Somebody mentioned to check my processes and I had done that for weeks and not found any that were weird so I had given it up for a month. I think that was a slow day so while i sat in chat, I used my laptop ALSO on that desk to google every process I found. I found MULTIPLE viruses :-\

I’m all disease free now, though, you can bring me home to your mother :-D

I found this boomer guide posted on the l4d forums:http://forums.steampowered.com/forums/showthread.php?t=815442 . Some useful stuff that I didn’t know about, such as clawing a boomer around a corner while he’s puking to get the survivors and about aiming from up high.

Following some other links in that guide, which was awesome, I found

Which makes me want to learn how to do this hunter hopping very badly.

Here’s the details on the no-meds servers I was mentioning to Staff:

TacticalGamer.com - VS Adv
IP: 75.125.97.195:27015
sv_search_key: tgvsadv

TacticalGamer.com - No Meds #1
75.125.97.199:27015
sv_search_key: tgnomeds

TacticalGamer.com - No Meds #2
75.125.97.197:27015
sv_search_key: tgnomeds

Oh wow, they have no med servers and an advanced server. Do they mind if just any old schmoe uses one of their servers?

I’m sorry if this has been covered before, since I’m new to this thread: Has everyone playing now evolved to the point where you’re much better at being the zombies than at being the survivors?

That happened to the 8 of us this weekend when we played on Friday night over Xbox Live. We got divided into random teams, and did both full campaigns for Versus, and only one team ever made it to the safe room the whole night. And that was on the first map of Harvest Night. Every other time the zombie team really brought their ‘A’ game.

I wonder if it will always be like that from now on? Has that been other’s experiences too? That when you start playing the game enough, the survivors start seldom if ever making it to the safe room?

It varies based on who you play with within our group, but I’d say that in a fully balanced Qt3 game survivors almost always make it to the safe house and usually even make it to the helicopter at the end/armored vehicle at the end with a full team. Try playing against Jab, Trey or Pogo when they are humans. Jab and Trey will kill you immediately if you don’t hit them first (which is the reason for Kill Jab first! etc.), and Pogo just psychically knows where you are as soon as you spawn and shoots you through walls with the Hunting Rifle.

The only time people don’t make it to the safe house is when the teams are badly unbalanced or the infected capitalize really well on a Tank or Witch. Other than that the game is pretty much in the survivors’ hands to make or break at all times. I’ve said it before and I’ll say it again, if you get wiped as survivors there’s a 90% chance it was your own fault.

Having played it on both the xbox and the pc, it has more to do with how poorly the port was done. You just can’t aim for crap!

Is anyone else getting a tank almost every level the past few days? This drops the survivors ability a huge extent, especially when you only have tier1’s.

Last night, on NM2, we got the team that went first before they even made it to the cafe. We thought we’d get past them on score, but just as we exited the cafe, they got a tank.

There should be a rule that if the first team gets wiped by the 2nd team before a tank would spawn, the tank shouldn’t spawn against the 2nd team.

I will say that in cases where a tank shows up, there is a huge disparity of your tank driver. I’ve been rather impressed by certain tank drivers only to see my team get a tank and be dead in 30 seconds. It’s a very stressful situation to get a tank these days when you suck like me on driving a tank.

Regarding the tank I think the problem most people have is that their impressions of the tank are based on the campaign. For the humans it means they like to run away by themselves to avoid it, and for the infected they think it’s a game ender by itself. Four survivors focus fire on the tank with t2s and the tank is a goner. The tank should never run at the group unless a boomer has gone in already or a survivor is separated and out of reach. I also see a lot of tank players like to focus on one survivor at a time, that is a big no-no if you’re chasing one while three are firing into your back.

Rock throwing takes some practice to do it right, EFG has gotten amazingly well at this and is like a mortar during the NM finale.

LazyShiftlessBastard is also really amazing at rock-throwing. He’s as good as if not better than I am at it.

Which reminds me, I think a good counter-strategy to the Tank throwing would be for the survivors to go into the room under the minigun instead of the other roofs on the sides. That would force the Tank to attack or lose control (because when throwing I can keep control indefinitely and never be seen let alone shot at), and if you had a survivor on each window/door you could stop Boomers from approaching.

If anything, I’m too scared as a tank. I really prefer to wait for the other infected to get someone down before wading in, for the reasons Jab listed. A good team will back up to a corner somewhere and just wait, that’s a painfully hard thing to beat, unless they finally patch in multiple melee hits.

H.