We had Sarge join, and at first he was wiping the floor with us.
I’m convinced that on new maps going infected first is a HUGE advantage. That fourth map we just ran- we knew there was no tank, and Trey did his witch thing.
I’m not sure what your team was thinking on the finale…but worked for us, not that we were much better.
Houngan
1762
I’m still a big believer in doing controlled rushes, but somebody with a mic needs to coordinate. On the big open areas, you just point to a corner, wait until some specials are down, then GO! Jam into the corner, wait for specials, repeat.
H.
Everybody needs to invest in microphones.
On a related note, I tried to play this game (survival mode) with the sound off the other day, and it was absolutely impossible. I got blindsided by a tank twice in a row. I’ll not ever try that again.
All of the games sort of blend together after a few days, but was that the game where we left Billy to die outside with everyone with pretty much at 1HP in the safehouse? My joining might have tipped the balance of teams a little but like you said, being infected first there is an enormous advantage.
As for the Dead Air finale, Jab’s team managed to beat it last night through some enormous luck. Every single one of our boomers spawned either in sight of the survivors or literally in the fire pit, and both of our tanks spawned in the survivors sight (and I didn’t get control of the second Tank until it was on fire and at about 5/8 HP). Nothing is more frustrating in this game than a really bad Tank spawn, completely ruins the Infected’s round.
Pogo
1766
If you turn on captions for everything, you’ll see a message that says “Tank approaching” or “Horde incoming” or “Hunter spotted.”
Still wouldn’t recommend playing without sound though.
JonRowe
1767
It is nice that they have captions for deaf users.
my team managed to get 14 minutes on The Bridge today. I even managed to live through 3 tanks+hordes without taking damage.
The maps where you don’t really need to move are easy. Church is another easy one because there’s really no reason to fight down by the graves.
Other maps that require moving eventually become chaos.
docvego
1769
I’ve been playing the past few nights with a hodgepodge of qt3, gwj & oo people. My trigger finger is mad sore.
I must say, Survival mode just didn’t seem fun to us at all. We tried it out on a few maps, and it is just too short and just not much fun. It’s for masochists and Elite players only I think.
Dunno, I think I’m pretty mediocre and I have a blast with it. Learning how to play survival took me a ton of 2-3 minute games (frustrating), but now that I understand it a bit better I’m getting golds left and right.
Where you choose to fight matters a whole lot more than your skill as a player.
Every map I’ve played boils down to 2 basic strategies:
-
Find a long corridor, and sit at one end of it. Shoot tanks from miles away.
-
Find an indoor area, adjacent to the weapon pile. Make runs for ammo during the lulls in combat. Everyone should have auto-shotties indoors, so the tanks are hardly a worry.
This mode may benefit from the more precise PC controls.
Cyranix
1773
It’s certainly different. Not something I’d do all the time, but in small doses – like the occasional Arena match in TF2 – it’s pretty nice. (Especially since I’ve only gotten one gold so far, and that by the skin of my teeth.)
I think Steam just took a hard nosedive.
Speaking of hard nosedive, my computer absolutely refuses to boot anything but Ubuntu (wtf??) and since Wine still sucks with ATI cards, I am stuck without PC games until I can figure out how to get windows to install.
And I haven’t even tried Survival mode yet! :(
My mouse broke AND I’m finishing my first year of medical school. I haven’t been on since well before the pack dropped at all :(
Gourmand, myself, and some pubbies got 11 minutes tonight on the Lighthouse survival map. We all camped in the generator room, on top of the boiler in the corner - an unlikely place, but fairly doable with 4 autoshotties.
I’m finding that survival is good fun in short bursts, but gets fairly repetitive and stale after an hour or two (especially if you don’t make any progress).
Just played a Death Toll Versus. Educational, the other team used a borderline tactic/exploit on the final map to win, I look forward to trying it out against other opponents.
I finally got to play Death Toll with a GOOD team. We utterly destroyed the survivors as infected. We didn’t even get to play a single tank for the entire campaign cause we always wiped them before that point (they didn’t even make it to the boathouse in the last level).
But the best part was that same level survivor side. Set up on top floor, one guy in the stair corner with an auto shotty covering the stair. One guy in the opposite corner covering the hole towards the machine gun. And two guys in the remaining corner of which one covers the door to the balcony and the hole in the roof and the other one has a clear shot at everything else where needed. And when the tank showed up everyone immediately ran on the balcony waiting for it to show up and toss a molotov on its head.
But the best part is the fact that this didn’t need to be explained. Everybody just set up in the correct way, everybody responded in the same way when the tank spawned. Playing with a team like that makes the regular runs with the dumbwits all the more grating.
Join the Qt3 group if you haven’t already.(and the OO one too, and the GWJ one…) There will be nights that will be a humbling experience…but always fun.