The early weapons break easier then the mid- and high-end weapons. I’m starting to find “Knght’s” equipment and it lasts for ages - so long that I’m having to cherry pick incredibly powerful elemental weapons and guardian ++ weapons with named abilities to make room for even better stuff.
The weapon durability thing is only really an issue… honestly it’s ever an issue. The game provides you more weapons than you can carry at every turn, and it’s a really fun way (imo) to bake in lots of variety in weapons and give players a reason to try them all out. I’ve had to drop more powerful stuff than I got to use just to make room for even better stuff - the weapons the enemies carry (and thus what you find) scales as the game time moves on, the world gets more dangerous but by then you have upgraded armor, more health/stamina, and better items as well. I really like the system, to be honest.
I just ran through a camp of high end goblins all armed with powerful bows and Knight Claymores and other Knight gear - it was a brutal battle but I used just two weapons through all the 7 or so enemies, many smacks per to kill and I ended up dropping my Claymore to pick up a brand new one and my Thundersword lasted the entire battle (you only need to swing it once then swap over to another weapon though). I left amazing Knight gear on the ground, just sitting there, not enough slots to pick that stuff up - and I’ll never need it - I’m at the point where I’ll find/get more powerful stuff, so I’m using my best weapons right now - more will come.