Legend of Zelda: Link to the Past: lock and key

We resume Link’s quest in the middle of the game’s fifth dungeon, the Palace of Darkness. Something about it must have pissed me off, because I am in a sub-basement with no inkling of how to progress. Zelda games are nothing like bikes — they’re nearly impossible to pick up again. Each dungeon requires the player to assemble a mental map and the few skills necessary to solving its puzzles. After not playing for a year, I remember none of these tricks. I’m stuck in a room with a locked door and three giant, bipedal rats — two green and one red. Experience with the series tells me that if I clear the enemies from the room, that door will slide open.


This is a companion discussion topic for the original entry at http://www.quartertothree.com/fp/2011/04/20/legend-of-zelda-link-to-the-past-lock-and-key

Well written and interesting. I'm liking where your brain is going now that you're a 'big kid'. :)

Thanks, I really appreciate it.