Ok, thanks for explaining what you meant. I’d have to say I agree with you on the naivete thing. If he doesn’t have a great team working secretly behind the scenes, he’s going to be in for a rude awakening down the road, I think. I don’t know this from firsthand experience, since I don’t work in the industry, but judging by what I’ve read from everybody who’s ever attempted to make an MMORPG, that’s going to be the case.
Notice how the character model isn’t shown close-up in any of the screenshots? That’s your first hint.
Well, maybe so, but she doesn’t look like the kind of image that’s going to degrade significantly when brought in close. I could be wrong. Anyway, the graphics don’t have to be photo-realistic to please me. They just have to be attractive at high resolutions and consistent with each other in their design. DAoC is no award winner when viewed at 1600 x 1200, for instance, but it’s good enough to do the job.
The environments look decent, but every online game in development has at least passable scenery (grass, bushes, four-flat-bitmap trees, etc.). Incidentally, much of what Anarchy Online has to offer these days looks considerably better than those screenshots. Don’t take my word for it, I hear they’re offering yet another free trial subscription offer month thingy.
Yeah, I have a subscription to AO already. I haven’t compared the shots directly with ones from AO, because I play AO at 1600 x 1200, and these obviously are lower res shots. I’m just imagining what they’ll look like at 1600 x 1200, and it appears to me they’ll probably look a lot like AO’s graphics. There is sigificantly more ground cover in LAO than in AO, however, which is one of my tests for believable landscaping–certainly enough to allow me to immerse myself in the world. I also noticed a bird flying in one of the pics, which is a good sign.
The door in one of the dungeon shots does appear to be hinged on its handle side, though :D