I’ve finished my Let’s Play of Life Is Strange 2. With recognition of all my biases–I didn’t have anything to do with making it, but I benefit from the success of the franchise–I think it is an excellent start to the season, even with all its divergences from the original Life is Strange.
The last chapter below. See above for the the first one.
I’m about halfway through the second episode, and I’d give it a strong recommendation; especially if you liked the prior games. Not sure where it’s headed, but the writing, acting, and music are fantastic.
Is it me or is that a considerably longer cycle than most episodic games (Kentucky Route Zero notwithstanding)? I quite loved the first game and am excited about the 2nd one but I refuse to get it until the entire game is out or almost out. Otherwise in my old age I forget what happened in the previous episodes.
I’m the same. I don’t bother with episodic games until I can play the whole thing at once but mainly because I worry that I won’t get back into it if I set it aside for too long to play something else. Although, not remembering the content of the previous episode(s) is an issue, too.
The episodes are far too apart for me to want to buy the game until it gets close to completion. There is no point in me playing it right now. I would never remember the minor characters or nuances of the story 8 months from now.
Episodic games can work but not when they are spaced out over 15 months. It is the same reason there is not a lot of discussion right now about Kentucky Route Zero.
Yep, it’s all about waiting until the game is finished before jumping in. I understand the episodic design allows a bit of income flow while design still happens on the rest, and that can be great for small devs, but it’s not the kind of thing that often works well for players.
Square-Enix is a big publisher, so that’s only a small benefit for them. As a developer of episodic games, the main benefit is that you get multiple engagement points, multiple hype spikes, and several opportunities for the community build as it talks and speculates about the game between episodes. That requires a certain critical mass of players, though, and it seems like fans took a wait-and-see approach with Life Is Strange 2, and the slightly more drawn out release schedule hasn’t helped either.