This game probably should have had it’s own thread donkey’s years ago (is that an expression in the usa too?), but i’ve mostly been chucking the update links in Brian’s super space game thread here:
But it is quite hard to pick it out of all the quality in that thread, so in light of the recent ‘difficult patch’ the developer of Limit Theory, Josh, has been having these last few months, i’ve decided to start a dedicated thread for the game, as it rightly deserves.
So right off the bat (again, an expression you use in the usa?) we will have the delayed and difficult to get out link for the latest and greatest update that is #21 (it should have come out in October!):
Put aside 40mins of your time and enjoy, very much worth it. And the forum thread about it:
Background:
Limit Theory started as a Kickstarter from an unknown name, but for those that dug a bit deeper it seemed me might have struck ‘gold’ in terms of finding a seriously talented dev, and he was doing all this solo (accept for some music help he hired in), here is the kickstarter page to view:
In terms of communication to the public (because it was not just limited to backers etc) i have not followed a better dev effort, ever. Josh is incredibly open and blogs in great detail (sometimes painfully so!) on the dedicated forums that can be found here:
So even though i’m sure most of you know about this already, if you are those that might not, and be in the market for a proper (yes looking at you SC and Elite: Dangerous) single player space exploration/trading/fighting sim game, with an added modding language, then you really owe it to yourself to read up and find out all about this potentially awesome game.