Little Indie Games Worth Knowing About (Probably)


#2001

Did anyone ever play their last game ? Get Even?


#2002

Play, no (and I didn’t realize that game was theirs), but I did watch a Let’s Play and it seemed fairly interesting if rough around the edges.


#2003

Evoland Legendary Edition was given out for free today to all owners of Evoland 2.


#2004

Oh, you and your digital board games! Actually this one is getting some good reviews, most notably from James Allen at Outof8, who I usually agree with.


#2005

Any Chinese speaking people want to give this a shot?


#2006

My GF gave this a few goes the other day as they were giving out alpha/beta/demo/whatever free keys. It kept failing to save her progress so she had to restart each time. I don’t know if that was a “feature” of the beta or a bug, so watch out!


#2007

I can attest the physical game is fun.


#2008

Also out on iOS.


#2009


#2010

That looks like a Tom non-request Monday game to me.


#2011

Evolution is a joy, and one of the most polished board game adaptations I’ve played. Great single player campaign that gradually unlocks new cards.


#2012

Good to hear. Did you get the iOS version @Misguided?


#2013

Oh that’s what that was. (My workplace blocks all content from Steam, so I can’t see embedded links or images from there.) Yeah, it’s pretty good. My kids and I play the physical game all the time, so I’ve been interested to see how the digital version stacks up, and it’s pretty slick.


#2014

I did. It’s free to try. 9.99 full unlock on sale for 7.99.

One annoyance. No text rules I can find. If you want to go back and check on how something works, you have to watch a video. We had a rough day here yesterday (car got stuck in snow) and this was pissing me off in an irrational way. I’m sure I can find the rules online, but for all the polish in this thing it seems like a silly omission.


#2015

Does it have async multiplayer?


#2016

Apparently not. I can understand why, since the round robin process of feeding your species would really slow things down if you were passing around turns among players.

But that and the lack of a rules reference are a pretty big strike against it given how good the rest of it is.

-Tom


#2017

Ah, makes sense I guess. Thanks.


#2018

[PC]: Onto the game…We will be posting this interview along with our review on release day, so readers can hop over there to check out the details, but let’s just say we’re impressed with the feature list of Evolution. Having said that, we will, naturally, harp on the one missing feature…asynchronous online play. This feature is always a discussed topic in the community, could you elaborate on why the decision was made not to include this as an option?

[SR]: We’ve heard this one loud and clear, and Asynchronous (and pass and play) is coming soon, likely a few weeks! We didn’t plan for it originally as we thought the game wouldn’t play as well asynchronously; we were worried the feeding part would be slow. We’ve got a design now though where the AI can assist with feeding and speed it up, if desired. We also focused a ton on ensuring real time games are fast, including adding the ability for folks to act early and take their turn before their actual turn comes, without showing these plays to opponents. This allows folks to play simultaneously and speed things up. We assumed the fast real time games would be preferred, but we’ve heard our community and know some people just prefer to play async, so we’ll get it in there!


#2019

Great news! I wondered if there might be some way to just push through the feeding in a more simplified manner, similar to the way the Through the Ages port pushes through colony bids.

Now if they’d just provide some way to reference the rules, they’ll be all set!

-Tom


#2020

Bring on the Tomsplaining.