Little Indie Games Worth Knowing About (Probably)

#2188

Bought this about an hour into the demo and then put another 8 hours into the full thing.

Some really great puzzles.
Tons of secrets to find.

Progress and achievements carry over from the demo.

#2189

Wishlisted it, looks fun!

Also @Rock8man recently pointed this beauty out, ugh I just know I don’t have the motor skills for this speed of gameplay anymore.

@KristiGaines look at that pixel art!

#2190

#2191

Fluffy Horde is in a fanatical bundle for $1 right now with 7 other games. :)

https://www.fanatical.com/en/bundle/dollar-underground-bundle

And its pretty good for a buck, reminds me a lot of a budget Kingdom New Lands / Two Crowns.

#2192

Zombotron is out next week.

#2193

For a SPLIT SECOND I thought that was a game based on Zombo.com.

#2194

That would have been amazing. I mean, you could do anything. Anything!

#2195

The unattainable would be unknown!

#2196

Exactly! And the sequel could have been about timecube!

#2197

Yup. The only limit would be yourself.

#2198

It’s got that 2D animation method that really annoys me, where rather than create animations, you just rotate sprites.

#2199

I guess this is where this goes…

#2200

Wow! Didn’t expect it to be that positive! That’s one talented dude.

#2202

Glad I’m not the only one!

The only thing worse is coupling it with Japanese-style excessive breathing animations.

#2203

As an update on this game, I noticed Game Informer posted a New Gameplay Today video this morning. Looks cool!

#2204

Quick review of the newly released Heaven’s Vault:

UPDATE: See my summary further down the thread. I liked this early on, and have a few more misgivings about it having finished it.

This game is very good and just fascinating. It’s also sometimes weird and a little shaggy in places.

What’s really great about it is that you’re always discovering new things, even it’s just new words (which is quite satisfying). The world-building is really working for me, and other than the kinda silly looking robots, I just love the artwork, especially the characters. If you like The Last Express, you’ll love how this looks in action.

Deciphering the glyphs is fun and interesting, though the whole framework is not exactly intuitive. Still, you get used to it. It’s a little bit like solving deaths in Return of the Obra Dinn. When you find a new object with an inscription (which could be in the world, on an object you pick up or are given, or in a book you find) it shows you all the words and you go word-by-word and pick from a limited set of three or four translations for each.

It won’t tell you if you’re right. It’ll keep your guess for that word, with a question mark after it. As you see above, when you’re trying to figure out a word, it’ll show related words–ones that share characters with the word you’re looking at–that you already know or have guessed at above it. These can be handy clues. The other main clue is the general logic of the sentence, if you already know some of the other words or have good guesses for them.

The way you confirm guesses is to find inscriptions that, arbitrarily, are of a different type than the others. They’re called fragments, and for these inscriptions, you’re matching words you have guessed to sections of the phrase. When you match all the words you can, it’ll tell you either that all the words are definitely correct (at which point those ones no longer have question marks after their translations) or that one of the ones you assigned is wrong.

What’s cool is that after doing a bunch of this, I’ve got a decent idea of which individual character means “place” or “person” or means a thing is possessive, etc. I’m starting to get a grasp on numbers. It makes you feel pretty smart. At the same time, though, you feel a bit at the mercy of the inscriptions the game decides to hand you. But what’s cool is that you will find inscriptions everywhere you go, so you’re never stuck, you just might feel like you’re not moving as quickly as you’d like.

What these inscriptions do for you is help you home in on new locations to visit. Because there’s a sailing minigame that you use to get around, and a big map of “rivers” you can ride around the nebula.

Each new object you find associated with an undiscovered site narrows the window of where that place is on the map. Eventually it’s small enough that you can go there and fly around until you find it.

There’s not really a lot to sailing, and it could be a bit smoother, but it’s generally pleasant. And note that you can effectively “autopilot” somewhere by choosing to sleep in your bed and letting your robot pilot. (This was not clear to me until I just decided to see what happens when I sleep.) But you do find tiny ruins as you sail around, and each one can give you an artifact, so sailing can bring some benefits.

The upshot is that it feels like a kind of detective story where there are no dead ends. The trade-off is that many clues you find feel procedurally generated, and thus less truly significant. Like someone chopped up a puzzle piece into ten smaller puzzle pieces because you need some more busy work. But so far I’ve barely been able to put the game down, so it doesn’t feel hopeless or pointless, just granularized and computer-crafted.

You can tell that Inkle are really stretching themselves for this game. UI and level design are clearly practices they have yet to master, but I’m not finding their stabs at either to be serious burdens to play.

If the concept and the art style look interesting to you, I’d recommend this for sure. It’s odd, but fascinating.

#2205

Thanks for those that recommended Supraland. That game is amazingly good. Bought it immediately after trying the demo.

#2206

I wishlisted this yesterday, but my only restraint was that it looks quite ‘casual’, i.e. it’s easy like a lot of those hidden object games.

Is that close to the truth?

#2207

I bought it yesterday because of glowing reviews here and the John Walker article. So… it’s fine, but isn’t blowing me away or anything. It’s very nicely paced and the puzzles are interesing throughout, and the art aesthetic is decent, but the controls are way too slidey and it’s not really all that different (so far) from a dozen other puzzle/platformers. I’ll push through for a bit longer, but I’m kind of underwhelmed given the glowing reports about it.

#2208

Holy crap, everything about that sounds awesome. I’ve never heard of this before but I’m going to pick it up.