It scratches that FTL itch, and it isn’t as unfair in terms of RNG screw in events. But unlike FTL which has a more “standard” level up and get gear phase for at least the first half of a run, in this game it’s attrition from the moment you start. There are almost no upgrades, you’re just trying to keep from decaying too much. And although it’s less spiky than FTL, that’s because it’s just permanently super hard from the beginning. I question whether it’s even possible to win starting from Sector 1, but you can start from any unlocked sector and I imagine most people that win at all just unlock a sector at a time until they reach the end.
There are also some exploit-y feeling mechanics in the game I’m not a fan of, like being able to instant swap modules to stop them from taking the last point of damage that causes them to be permanently lost.
Overall, it’s decent, but it could use some more tuning and design polish.