Yeah I’d definitely recommend story mode. At first the number of shots allowed seems generous, until you realise that’s because at some point in the level you’re going to be forced to hit the ball through a small gap between two things, whilst also having just the right power to fall into a third thing, and so on.
To add to the misery, there’s no quick way to replay shots or even restart a level. Restarting involves keystrokes, waiting for camera panning, clicks, and finally waiting for your avatar to decide he’s ready with no visual cue for it.
It could’ve been a better game than this, but sadly, it isn’t.
This looks good. That said, while it was novel and cute at first, I’m tired of this low-polygon no-textures look a lot of indie games are going for. I actually really dig how low-polygon models can look, but having everything be flat colors is starting to get old.
Ooh, finally! I’ve been following this for ages, now that Tom has split off that pesky Arboria discussion I can see the true news that it’s been released! I have always had mixed results with “slingshot / grappling” hook style mechanics, but this has cute spiders so how can it be bad?
The dev is the same guy who did the Gods of Havoc trilogy. It looks like they got more support, but never really got finished. He’s probably a guy that likes starting projects more than finishing them.