Very good update name, at least.
I’ve been waiting forever for this to go on sale, but it seems like Horizon’s Gate goes on sale, like once a year.
Isn’t this what Drox Operative is all about? (I haven’t played it, just heard about it.)
It is in fact exactly what I’m looking for regarding faction gameplay, yes!
I don’t want to be beat up by Brian Rubin so let’s just say it doesn’t quite fit my taste for “playable”.
It reminded me of Space Rangers though, which among text adventures and a weird RTS minigame also had a living open world map for the top down space ship game, and was focused on the player having impact on the greater conflict.
The factions do act on their own! Each one is its own AI system, growing havens, conducting research, developing an economy, responding to threats, and even fighting wars against other factions. They’re basically playing their own base-building game alongside you, and you can watch them as you explore the map and decide which ones to buddy up with and which ones to antagonize. It’s a pretty remarkable system for the player to navigate, especially fleshed out as it is with all the DLC.
I don’t think havens can change hands, though. The whole point of the game is to save humanity, and the clock is literally humanity’s remaining population, measured as a red bar in the upper right hand corner. When a haven is defeated for whatever reason, your punishment is losing that much population, and that much length off the red bar, and now that much less time on the clock. The haven is still useful as a fueling point for flight, but it won’t host human population any longer.
Anyway, I don’t think Phoenix Point is quite what you’re looking for in the context of this discussion, but it’s a very different game from the one we were playing at launch! I am surprised at how much it feels like a Pirates game in which my ships and crews navigate an open world ruled by potentially hostile or friendly factions, and I have lots of room for creative expression in terms of how and where I progress. That part feels very much like Pirates, but the moment to moment tactical combat, which is where you spend most of your time, is still very much an XCOM style game.
Have you looked into Kenshi? I haven’t played M&B before, but people compare Kenshi to it often. From what I remember when I played, the various factions will do their own thing. It’s a ton of fun if you can get past the janky looking graphics.
Pirates! is the best game ever made. Play it again is my suggestion ;0
Nothing ever came close. But Mount & Blade was a very worthy attempt. I really enjoy the silly combat
This looks great, thanks!
Oh yeah you might like SoaceBourne.
Open world space trading and combat game with numerous factions fighting a war on the map.
Also Evochron Legacy:
Which has two major factions fighting a war, and you can either join one of them or be an independent trader/racer/cleaner/pirate.
The elevator pitch writes itself:
Pirates with X-Com style combat :)
Call it X-Piratez!
V Rising launches tomorrow in early access, top-down vampire survival crafting ARPG. Developed by Stunlock Studios (Battlerite, Dead Island Epidemic), who are now owned by Tencent.
SkillUp loves it, quotes: “there’s never been a more polished early access survival game on day one” and “awesome combat”, but iffy performance.
A rare instance of a combination of hype words that I all dislike!
Me, too, except for the vampire part
You’re being dishonest: as if there were vampire-themed digital board games!
I remember a werewolf one on iOS. We had had a game going with the Jumping the Shark crew, and I remember most of us died of old age because there were so many inputs required all the time a single turn would take a week.
Man it’s a combination of words I love (ARPG) and hate (survival crafting). Just gimme the loot, I don’t wanna make it. Wah.
Well, that video gives me the impression the scales is tilted more toward the aRPG side than the survival side.
Valheim is a tough act to beat. :)
That at least had full controller support at EA launch! V Rising doesn’t seem to have any unfortunately, nor is any currently planned. Which itself is odd for a modern ARPG.
You got me. Forgot about this:
One of my more anticipated games; I made a thread for Sandwalkers.
Sandwalkers is an upcoming caravan management game by the makers of Legend of Keepers.
You do roguelike runs with caravans of procedurally generated adventurers on procedural maps.
Both graphics and combat basics look similar to Legend of Keepers. Caravan member have distinctive jobs that supposedly “greatly influence the gameplay” options you have. Your travels and decisions do influence future runs and there is a bigger overarching goal of repairing the broken climate.
The pixel art in this is very nice and the backgrounds are gorgeous.
Legend of Keepers was so close to being good for me. I like pixel/drawn art so the excessive style was no drawback for me.
The base design of Keepers was a real downer though, with combat being defined by very intentional attrition and one shot abilities on your team rendering a lot of the monster building moot. I’m hoping the more… protective approach towards caravan members solves that very feelbad issue.