This is pretty good so far as a competent Slay the Spire “clone”.
The big difference in the deck management is quite noticable. Not only your starting deck but the pool from which random cards are drawn in a run can be edited for each character.
I don’t know if that system will be a benefit or drawback in the long run but starting out it’s a very nice addition to a familiar environment.
DONTNOD (best known for Vampyr and Life is Strange) have released and/or announced several new games recently:
Harmony: The Fall of Reverie is out now. It’s has a visual novel presentation, but seems to be picking up the choices & consequences focus of LiS.
Banishers is a ghost hunting ARPG? I’m guessing this is the Vampyr team’s next game:
What I’m really enamored by, though, is Jusant. A meditative mountain climbing game, art directed by the man behind the original LiS visuals. There’s a demo out for this now.
I guess I could also mention Gerda: A Flame in Winter, which came out almost a year ago. It’s a more detached-view (almost top-down) story game set in WWII with what looks like some heavy themes. I think this one was done by a studio that was acquired by DONTNOD. Seems like it’s gone mostly unnoticed.
OH! And none of these are the next game from DONTNOD Montreal, where at least one of the game directors and one of the producers of LiS are now working. They have only posted a screenshot, but it’s beautiful looking:
Hard pass. This looks like MMO-style pick up raids with WAY too many people. I’ll assume there’ll be no voice or chat, else this will get ugly and salty really quick.
Relying on strangers for coordinated teamwork efforts is a surefire way to disaster, particularly when they get a chance to assign blame. Not to mention the chance for the game to die once the player count drops too low. Not sure if they plan to offer bots, that might be a saving grace.
And getting 33 friends online at the same time?
…seriously, at my age, I’m happy if get someone to actually sit down and have a chat.
I’m not sure it’s my cup of tea, either. But the number is so specific, and in the context of a roguelike… I have to imagine the team has found something about that experience that they think works. No guarantees that it will, of course.
I’m sure it is not meant to be played with friends. And I’m guessing you’re right, no voice communication.
What it makes me think of is Realm of the Mad God, which was a top-down MMO without much communication, where you could organically team up with others if you wanted to, and there were events that many people at a time would participate in. It definitely got chaotic, but that was part of the fun, and a different feel from most other MMOs.
Yeah this is what I immediately thought of as well. But I also remember that I never would have paid for Realm of the Mad God – which may be fine, I’d guess they’re planning to use a free to pay model.
A note that Station to Station has a three level demo out on Steam. Seems like you could play it as a chill little enjoy the voxel trains game but it’s clearly got a very puzzley setup that becomes readily apparent by the end. I enjoyed the 30 minutes I spent with it but that’s about as far as I’ll go with puzzle games.
Basically, the game has the usual train tycoon setup of trying to connect pieces of production chains together that ultimately send their goods to a city. This is pretty streamlined here as you just need to connect producer and consumer to the same rail network of connected stations(doesn’t matter how many stops are between them or anything like that). Where the big puzzle element comes in is that you get bonuses for making a single connection that fulfills multiple demands. So a chain that goes wheat farm → mill → bakery → city should NOT start by connecting farm to mill because that resolves a demand. Instead you should connect the other 3 together as they are worthless without the wheat and then connect the wheat at the end to complete the whole chain which counts as 3 connections and gets you the bonus. That seems to be the big mechanic and is further complicated by different chain setups(the demo only has the example above and a dairy farm chain where the farm produces two units of milk and the city both demands a unit of milk and a unit of cheese produced in a cheesery from the milk) and the layout of the map and your existing network. The game plops down new buildings as you go so your existing network can end up in your way like in Mini Motorways.
It is kinda cute visually (in a grim way). It’s an action game with story, narrated by the voice of Geralt (Doug Cockle). I was happy to see it’s about a 7 hour game according to HLtB, thought I could bang it out and get to listen to Geralt narrate a story. For some reason it just feels like the game is moving way to slowly and while the combat is OK in small doses, it got repetitive fast. I’m really only playing to hear Geralt, but I don’t think it’s worth it any more. I’m not dying a ton so I don’t know why it feels like progress is so slow. This has a very positive rating on Steam, so I guess it’s a me problem.
I’ve been playing Clash: Artifacts of Chaos, and having a good time with it. I’m playing on Xbox (picked it up on a sale there a week or two ago, may still be going). I’d played it during one of the Demo Fest things a while back, and so added it to my wishlist.
It’s kind of a 3rd-person action brawler (that occasionally goes into 1st-person during a big-power beatdown) with an incredible art style, all euro-sci fi-comic book-y. The setting is bizarre, and the gameplay is solid. It has a neat day/night cycle thing- not that it automatically shifts from one to the other, but that you choose to make the shift at camp while exploring the weird-ass world, and that shifts you to playing a different character (one for day, one for nighttime) with different exploration potential, gear, etc. One of the most fun games I’ve played this year, and certainly one of the most unique.
My wife talked me into trying this out this week and it is on a big sale right now too. The party setup and fighting is similar to Everquest, but the loot is more like Diablo with various rares and even item sets. There are no talent trees yet as it is early access, but for some quick missions and battles, it can be pretty fun.
The main setup is very basic as there seems to be only one town/quest hub and only one set of the various merchant types, but there are a lot of races and classes and the battles themselves are interesting enough that we are enjoying it so far.
I believe the price is by far the lowest yet so maybe it would be of interest to others. It starts off pretty slow, but the gear and challenges are starting to ramp up.