Yeah the Buy on Steam button is a functional Steam button for adding it to your cart.
Aha! There is equilibrium in the world once again. thx
I don’t quite understand what is being sold with b-b-b-b-batmuuuud. Is the client on display on the screenshots offered with the purchase?
And steam is dead, yay!
orald
2895
“Seek vengeance on the gluttonous grey squirrel”?! Oh yeah, I’ve lost so many peaches to those little fuckers and I recently had to take down our red maple because their nesting rotted it.
My wife hates guns so I can’t shoot them so I can work out my shit with Chipmonk.
@Bobtree you are better than a therapist.
Just think if Tom had a wife that hated guns… that’d either be the shortest marriage in the universe or we’d all we watching chipmunks 3 times a week.
Grunden
2897
The client must be what they are selling. You could use telnet for free. Sheesh, I haven’t played Batmud in well over 20 years.
SweetJP
2898
Do we have a MUD thread? I want to explore that genre.
Yeah, my sheltie wants me to get this game for him. Gentlest little dog you’ll ever meet, until he sees a squirrel. :)
Bobtree
2900
This one has a launch SNAFU. They say it’s releasing on Monday, but you can ask for a Steam key to demo the full game until then. Details here. “It’s like Risk meets Civilization, garnished with Hearthstone-style units and steeped in the Cthulhu mythos.”
Edit: I see it’s up with a price now and the “ask for a demo” news post was deleted.
Tom better stream that Pottery game one night.
If it doesn’t have Unchained Melody on the soundtrack, no sale.
orald
2905
Wildermyth looks charming. Just how early is it in early access?
orald
2907
Better than Massive Chalice, eh? The Gaffney Girls may have something to say about that.
cicobuff
2908
Late enough for it to sink hooks into me deep.
Edit: I’m not encountering any bugs. And there is enough content to keep me going. I’m still trying to beat the first beginner campaign after 8hrs. And there are 3 more campaigns!
Also, the campaigns are dynamically generated. Main objectives are the same, but the mini-“dungeons” aka, fight scenarios are randomly generated and the monsters scaled according to the time you spent overall in the campaign. There is a mechanism to scale down the monsters also and that introduces the tension of expanding your party or reducing monster strength. Very nice design.
Yes the game seems to have much less strategic decision than something like Massive Chalice, but it’s been streamlined to a single ressource that you can spend for various things such as hiring a new character or preventing certain effects that build up overtime.
I’m so attached to my characters and how they interact with each others through the semi nonsensical dialogue. Even death is remarkably smartly integrated, and I won’t spoil it.