The footage I watched awhile back… they had some balance issues. It seemed too easy. That was at least a couple of months ago.

In case somebody needs to hear another voice praising Pirates Outlaws, I tried it on the above recommendations and love it. The best card driven roguelike I’ve played since Slay the Spire.

High praise, given the number of games trying that formula.

LordGek said it had no controller support, but I wonder if touch would work since it is mostly mouse-driven

Wow, Billion Road is the last game from the maker of the Momotaro Dentetsu series since he split up (and to be honest, only the first 2 games in that 30 years old series are really good!). So surprising it’s getting a localization!

I believe it was originally a mobile game, so I imagine touch would work pretty well. It’s totally turn based, point and click stuff.

I noticed it’s developed by BANDAI NAMCO but published by Acttil. They seem to work like a botique importer. Billion Road caught my eye because I loved Dokapon Kingdom.

Brian Wildermyth wins my Indie Game gold award. I love it!

Yeah it’s so good I stopped playing it and just wait for them to finish it. Incredible game.

It’s really amazing.

Wildermyth looks great. I’ve been trying to hold off until it’s closer to release, though.

Dude, I can’t tell you how stable and complete it feels. I forgot it was an early access game until your post.

My concern was that it wasn’t content-complete. I don’t quite know how it works, though - is the “full campaign” available at this point? Does that question even make any sense in this case? Maybe the better question is “what’s left to be done, according to the devs?”

I can’t tell you how much I don’t need another all-consuming game right now, Mindustry’s eating my life as it is.

Last time i played there was atleast 4 full campaigns and they were pretty long, it feels like a feature complete game.

Yes, I’ve played the mobile version

Played this for a bit - surprisingly playable for an early build. Feels like RimWorld early on and will be interesting to see how it ramps up to having 30,000 pawns to boss around. Backed.

This is the correct amount of praise! I am also loving it. I have now unlocked 3 Heros, making 4 in total available for me to play. I still favour the first Hero though, the Gunner, for effective runs. I have found it easiest with him to build powerful decks with a balanced combination of strong ranged attacks and melee, with the ranged attacks being regularly boosted by his starting ability to turn ranged attacks into crits.

Updated impressions regarding DungeonTop is that indeed, it may lack sufficient challenge right now. I am still within my first playthrough but I am pretty much steam-rolling through all the battles and have read a few forum posts by folks indicating the same.

I expect this is very much fixable through further updates. The mechanics and theme are great. Balancing should up the challenge level.

I would like to know this also. If theres a playable and full feeling campaign built on solid mechanics, I’m more than willing to drop money on an EA title.

There are a lot of interesting games in this thread, but it’s often hard for me to tell what game later posts are referring to. Sometimes I can get this by following back a chain of “reply” posts, but many posts aren’t labeled as a reply to any particular previous post.
Should we implement a system to make this easier to track?

it seems sentinels of freedom, wilder myth, gordian quest, and dungeon top all have squad based combat, though some have cards and some don’t. But is anyone able to comment on their relative merits and states of completion?