I can only speak to this one. The game is the only superhero tactical rpg in the last decade, it has a lot of great ideas and depth, but leaves you alone to figure out how to do things, and figure out what the objectives are in a few cases.There is also a end game bug that some people including myself encountered. However, this was quickly fixed last night as well as a few other reported issues.

Otherwise, its about a 30 hour campaign. Despite these flaws (and a few others i mentioned in the dedicated thread) i really enjoyed playing this one a lot! More powers and destructable environments would have made it a classic despite its issues. If you are not itching for some superhero turn based tactical combat, then wait for a sale.

I found the Gunner to be a great class, but my sole win of the first world so far has been the Swordsman! She’s less flexible, but has natural sustain and is just so, so good at what she does. I’m disappointed in how badly I do with the lookout character, as I love his concept. I just need to be more careful.

I’ve unlocked up to the cursed captain already, so you can tell I love the game!

Edit: having a great explorer (what I called lookout) game! Careful play makes a big difference!

When you reply to the post immediately above you Discourse doesn’t bother to label it as a reply, which is frustrating. So in that instance I was continuing my conversation with Brian about Wildermyth by replying immediately after him.

That’s not to undermine your original point, which was that in a thread about lots of games we need to be sure to be clear about what game we’re talking about!

I really like Discourse, but this “feature” is fucking awful.

Anyone tried and have thoughts on this? Is it more a action game or strategy game?

You guys forced me to buy Pirates Outlaws by talking about it all the time… cut it out or I’ll be forced to install and play it!

Dungeon Top isn’t done cooking. Gordian Quest just entered EA. Sentinels is a release, not EA, but reviews on Steam are mixed.

I want to go back and look at Wildermyth again. The early game stuff I’ve seen didn’t excite me that much.

If you are looking for squad-based play and don’t want cards, Xcom Chimera Squad releases in a few days.

It is mainly zombie survival game with action game play, kind like State of Decay1/2, but the game massively rewards stealth attack & evasion wherever possible. However, for some of the tougher zombie varieties and the boss-encounters, thankfully there’s an arsenal of guns available in time. So the game is a single player 3rd-person Top-Down Isometric / action / survival / base building / item crafting / adventure game.

sequel to Atom RPG

Yet someone felt it was worth spending dev time on. Meanwhile ignores were an epic battle to even get considered. The mind boggles.

I feel ya. I buy more games than I install and install more than I boot once and boot more than I play for more than a single session. Pirate Outlaws is worth the whole dang chain!

I have Delivery from the Pain. I played around 4-5 hours. It was neither action nor strategy. There are perhaps some interesting choices about how to build up your post-zombie apocalypse shelter but the core gameplay of relatively slow moving around and looting and carrying with simple stealth and simple combat did not work well for me. It did not feel like it asked me for skill or speed or much thought.

Thanks for saving my time and money on this one

How about Ash of gods? Any word on this one. It looks REALLY enticing! Especially on sale…

without cards are with them, Both can be good as far as I’m concerned. But knowing which ones to wait on is very helpful as I have bought too many games early access and then gotten burned out on them before they were really ready.

Anybody know if you lose anything by failing a run vs ending it after a boss fight?

FYI, this is working just fine on iPad over steam link with touch.

Last I played (January), Wildermyth seemed complete enough for a playthrough of one campaign. But, when I started doing a second, I noticed lots of the same random events occurring, so I shelved it. It might have more content on that front now, but even then, I remember it having around four campaign options. To clarify, although the main story beats are different in each campaign, the more minor random events I’m talking about seem to randomly occur in all of them. I assume they draw from a common pool, which may well have been expanded since.

Interesting one. Have you played the Banner Saga games? This offers something very similar. It has a wonderfully gritty, rich, dark world. Distinct, powerful characters. Great cut-scene conversations and throws some really tough “no good option” choices at you.

The combat has some similarities too but also a very major difference. Just like in Banner Saga, you control several different groups and it has a very intriguing twist that one of these is searching for another for much of the game. A big difference is that in two of these groups there is effective one super-combatant that single-handedly can win or lose most fights. This makes the fights more puzzle-like than Banner Saga and reduces somewhat the scope for developing heroes how you like them to be.

It is a remarkable and almost unique game for sure. I would buy and play for the experience, refund if it does not compel you early on. I think it will.

I have played all but Sentinels of Freedom, so -

Wildermyth - fully playable and enjoyable and feels decently balanced as is. I have stopped playing it after completing a couple of runs only because I expect I will enjoy it even more after further development

Gordian Quest - I have played only a few hours. The content already made feels very slick indeed and the world and characters seem to have a slightly grittier feel than their JRPG style visuals would lead to expect

DungeonTop I am hopeful . . . love the theming and game mechanics but it does right now have the issue, IMHO, of not offering enough challenge. This is clearly acknowledged by the dev team within forum exchanges with players and should be possible to remedy. It does only have one full dungeon developed right now. Still maybe worth picking up if you like to play it a bit, give some feedback, and hopefully return to a much bigger and better game in x months

Yeah, I often cannot figure out what game is being referred to. I make it a habit to quote or just remention the game myself when replying.

Anyone played this?

  • Engage in deep but straightforward tactical combat on land or at sea

  • Explore the world in your ship, then disembark to explore dungeons with your crew

  • Create your crew from 8 playable races, unlock 34 classes, learn & upgrade 150+ abilities, and equip your choice of 100+ passive abilities

  • Build a devastating armada of Ice Reavers and Sea Serpents – or sail past trouble with a small but swift fleet

  • Serve under one of three factions, amass wealth as a trader, or become a reviled pirate

  • Abilities are good for more than just combat – freeze a river to cross it, or grow seeds into vines to scale mountains!

  • Unique fantasy setting – not one elf, orc or goblin in sight