Little Indie Games Worth Knowing About (Probably)

I have taken the liberty of making a dedicated thread for Pirates Outlaws

I have unlocked up to the Bear Tamer now, and have used the Cursed Captain too. Very cool and very different. The Gunner however remains for me as the most effective damage dealer. Combining the Issue Order with Double Shot or one of the 3 cost cards that does 24-30 damage enables damage output of 30-60 damage every other turn or so within a focused deck. I am yet to find another hero capable of doing the same. How about you?

There is an unlockable card that applies 5 injury stacks to anyone that attacks you. That absolutely ruins the enemies that attack multiple times. Combine a couple of those with cards that add good armour and you could have an injury stacking deck and not ever need to attack. The Bear Tamer would be a great fit for this as the Bear attacks anything that is already injured.

I have held off buying Deck Hunter so far, deterred by reports of the ‘card upgrading’ mechanic which encourages stringing out every fight in order to play cards more often and therefore upgrade them. What is your experience of this? Based on a scan of the developer interactions in Steam forums I get the idea it will probably get changed, but am unsure.

Me, too!

Hmm, interesting. While I don’t think you can afford to stall in boss battles, there may be something abusable in this regard but I have yet to figure out how to abuse it myself.

Wildfire, a long in development 2D stealth em-up with immersive sim elements, finally has some spiffy new media and a release date: May 26.

She ran callin’ Wiiiiiiiiildfire

Yeah Humble emailed me about that game, looks pixelicious.

Now that’s going to be in my head all night.

-Tom

I fuckin’ love that song, I’ll not lie.

You’re driving a flying delivery car in a big city, sort of like Bruce Willis in The Fifth Element (except you’re hauling cargo, not people).

I just put an hour into Cloudpunk and am really digging it. The controls take some getting used to, as well as the on-foot camera, but overall it’s delightful so far.

What’s tricky about the controls, if I may ask? This one looks intriguing.

It’s just a bit weird. Left stick steers as usual, triggers control forward and reverse, right stick ascends and descends. Not how I would’ve done it.

Also on foot, you can’t control the camera, which is also a bit strange.

Otherwise it’s great.

RE: Cloudpunk

It’s not obvious from the way the screen is laid out, but if you go into “controls” on the option menu, you can highlight a specific control and change it. I don’t think you can freely rebind, but you can make changes to how your flying car flies.

Well, you can’t control the camera when you’re flying either. But the ground camera is probably just part of how they build the environments. I suspect it lets them throw a bunch more detail into the level?

-Tom

Tom, we already know that the game is visually stunning but is it fun as well?

Color me tentatively positive on this one also (Erranorth Reborn, so Discourse can actually find mentions in the thread). The art is, uh…Poser-riffic (and overly booby for my tastes), and the UI’s a bit challenging to figure out, but there’s a lot of cool card synergies and potential build strategies, and I really like how the game handles RPG elements like equipment and allies. And that’s just from the default gauntlet playmode, on the easiest difficulty. The adventure sandbox mode sounds really cool and will likely be what I go after next.

But seriously, there’s stuff like the ability to find a treasure map and then use it in a quiet moment to find exciting loot. Or you can stumble across a dark altar and pledge yourself to an undead or demonic power for a handy ally (I’m guessing I might have had more chances to do holy or otherwise positive stuff if I hadn’t started out by looting from people while they were sleeping). It could turn out the game is more complex than deep but…so far so good.

This looks interesting and is 90% off right now.

By Funomena? That’s the Wattam studio! Not sure if Keita Takahashi is involved in this, but I’m going to give it a shot.

Don’t think so. This project was headed up by Robin Hunicke (thatgamecompany).

Ah, I see. I googled around and it seems Keita is only involved in Wattam. That said, I was surprised to see he worked with Hunicke on the criminally underrated and now defunct MMO, Glitch.