LordGek
3452
Hmm, interesting. While I don’t think you can afford to stall in boss battles, there may be something abusable in this regard but I have yet to figure out how to abuse it myself.
MrTibbs
3453
Wildfire, a long in development 2D stealth em-up with immersive sim elements, finally has some spiffy new media and a release date: May 26.
She ran callin’ Wiiiiiiiiildfire
Yeah Humble emailed me about that game, looks pixelicious.
Now that’s going to be in my head all night.
-Tom
I fuckin’ love that song, I’ll not lie.
You’re driving a flying delivery car in a big city, sort of like Bruce Willis in The Fifth Element (except you’re hauling cargo, not people).
I just put an hour into Cloudpunk and am really digging it. The controls take some getting used to, as well as the on-foot camera, but overall it’s delightful so far.
What’s tricky about the controls, if I may ask? This one looks intriguing.
It’s just a bit weird. Left stick steers as usual, triggers control forward and reverse, right stick ascends and descends. Not how I would’ve done it.
Also on foot, you can’t control the camera, which is also a bit strange.
Otherwise it’s great.
RE: Cloudpunk
It’s not obvious from the way the screen is laid out, but if you go into “controls” on the option menu, you can highlight a specific control and change it. I don’t think you can freely rebind, but you can make changes to how your flying car flies.
Well, you can’t control the camera when you’re flying either. But the ground camera is probably just part of how they build the environments. I suspect it lets them throw a bunch more detail into the level?
-Tom
Tom, we already know that the game is visually stunning but is it fun as well?
Color me tentatively positive on this one also (Erranorth Reborn, so Discourse can actually find mentions in the thread). The art is, uh…Poser-riffic (and overly booby for my tastes), and the UI’s a bit challenging to figure out, but there’s a lot of cool card synergies and potential build strategies, and I really like how the game handles RPG elements like equipment and allies. And that’s just from the default gauntlet playmode, on the easiest difficulty. The adventure sandbox mode sounds really cool and will likely be what I go after next.
But seriously, there’s stuff like the ability to find a treasure map and then use it in a quiet moment to find exciting loot. Or you can stumble across a dark altar and pledge yourself to an undead or demonic power for a handy ally (I’m guessing I might have had more chances to do holy or otherwise positive stuff if I hadn’t started out by looting from people while they were sleeping). It could turn out the game is more complex than deep but…so far so good.
This looks interesting and is 90% off right now.
SweetJP
3466
By Funomena? That’s the Wattam studio! Not sure if Keita Takahashi is involved in this, but I’m going to give it a shot.
Don’t think so. This project was headed up by Robin Hunicke (thatgamecompany).
SweetJP
3468
Ah, I see. I googled around and it seems Keita is only involved in Wattam. That said, I was surprised to see he worked with Hunicke on the criminally underrated and now defunct MMO, Glitch.
It’s one of my favorite card games beat Slay the Spire quite handily. There’s lots of complex and somewhat mechanics later on with synergies. The witch is a probably the strongest class and you won’t know until you start to to really play around with that class.
I played for 243 hours and had to make myself stop. Here’s my review (mind you I’m not a very good writer): https://steamcommunity.com/id/hereafter/recommended/1055990
You’re right about the art though lol.
I imagined something amateurish/not very eye candy. It’s quite the opposite: more or less soft porn in parts. Why would a designer do that?
Well, I bought it! It really looks intriguing and I’m not a fan of Slay the Spire’s art direction. Great tip, thank you all.
I mean, it’s also amateurish. But it’s literally one guy making it and I wouldn’t be able to manage even the little he has, I don’t think. So oh well.