Did you all buy the basic or ultimate edition with the DLC?

I can’t speak for anyone else, but I bought the bundle. I inevitably want all the (gameplay) DLC anyway and it was a fair bit cheaper as a package.

I’m interested in Erranorth Reborn, but having trouble finding a video representative of gameplay. One guy is showing off advanced techniques, another is trying to learn, and a third gives me the impression of just playing any old card at any time (and it working out fine).

Any suggestions as to a video showing off what typical gameplay is like?

Interesting find there. Erannorth Reborn looks like a crazy complex game. The video they include on the Steam page doesn’t do a great job of showing how it all works, but I did get that it seems really complex. Looks sort of like a card based D&D game to me - with the multiple races, classes, spells, etc.

No, sorry. I didn’t (and don’t usually) watch any videos.

Note that there are something like 12-14 different modes to play (which I think are largely different difficulty versions of two core game types, gauntlet and sandbox adventure), so if someone was getting through just playing whatever whenever, they were probably playing the Casual difficulty mode (which is all I’ve played so far apart from the tutorial), where I was definitely finding that most enemies lasted 1-2 turns tops. Not just one, the entire group. Bosses took a little more effort but not that much. It’s pretty clear that careful play is rewarded, though, you just don’t have stiff enough challenge on Casual to need to access those rewards.

The difference in damage between me just hucking a default dagger attack on an enemy and stacking some Vulnerable on them and then getting Concealment and doing a Sneak Attack Backstab, for example, tended to be like 2-5 damage versus…36ish? But make sure your target for that can actually be made Vulnerable or Sneak Attacked…

Try the developer’s channel: https://www.youtube.com/channel/UCouT-2asRtzF201YO0cqUuw

I am gonna talk about it more laterish but IF you can get past the really, really copious amount of T&A and rippling pecs, Erannorth is a really good and fun card driven roguelike. Enormous amounts of customizability and variability, some great original ideas, classes and races* that play wildly different from one another, just tons of fun.

Also, when you play cards from your hand is actually a rather Big Deal, and I thoroughly Do Not Recommend playing stuff randomly from your hand. In the worse case scenarios, you can literally kill yourself doing that!

*The difference between class and race is largely aesthetic in this game. Your card pool and perk choices are drawn pretty well evenly from both. Imagine rather that your “sidhe mercenary” is really a dual class “sidhe” and “mercenary” and you’ll have a better idea of how the they work.

Edit: A word on the system’s seeming complexity- I actually don’t find it too complex, it’s more that it is different and requires a bit of learning. Fortunately, he has the many terms of art well defined and in easy reach for the player now, which makes it much easier.

Whew, I don’t know. I cannot even get through the tutorial. I mean, I can defeat the enemies, no way to lose. But if I try to follow the directions, I don’t understand a bit of what is going on. I mean,it looks like I can wipe out the enemy without a sweat, but it tells me to instead play a card on myself and end the turn, which results in my taking damage. Then use two cards to destroy the enemy – but it only takes one. ??? There is something about Echo 2 and so on, and I understand what “echo” refers to but the overall meaning of the series of code words in the explanation, not a clue.

This does not look promising.

Hmmm, there is a written guide up on the steam page if I recall that might help? I can try to answer stuff too.

From early in the prologue/tutorial:
“Active synergies will apply in the original copy. Then the modified copy will be used x times.”

Original copy? Modified copy? What is he talking about? I have read and re-read what led up to this and see no reference to those two terms in regard to synergies.

Cards with Echo have a first instance, when played, and then copy themselves however many times the Echo had next to it on subsequent turns, once per turn. What that’s saying is that if a synergy applies when you first play that card, the echo copies will also inherit that synergy.

So, if a card has Echo 1, it will take effect (modified by synergy) when you first play it, and then the next turn it will play an identical copy with the same (or closest valid) target. Echo 2, it’d play a copy for the next two turns. Or at least that’s my understanding.

So “original copy” and “modified copy” are the same thing? He could have simply answered “Active synergies apply”?

Really, this is the worst tutorial ever. He tells what cards to play, then says to study the log to understand what happened. The log is filled with stuff that I have no basis for understanding:

“If your Astral Damage is >5” How am I supposed to know whether my Astral Damage is 5? He hasn’t covered that.

“Fleeting. Weaken 2. Vulnerable 1. You get Defend +2. Deal 6 to 13 damage.” Not only has he not explained a single one of those terms, but the card said nothing about damage. Where did the damage come from?

“Concentration 6/10” An earlier part of the tutorial explained the importance of concentration, but as far as i know, I have not been told where it is shown in the interface.

Grrr.

I cannot go on derailing the Indie Game thread with this, but I am not optimistic about this game at all.

I struggled with it as well. Sadly I ended up thinking the game is actually not very deep. Just a lot of interconnected numbers without meaningful decisions. I am not a refund guy so i am happy to see if it gets better but I just think there are a lot of better indie card games out there.

Me neither. And I know I am being extra grumpy over the tutorial, because as a long-time teacher, I am easily annoyed by inept teaching. But I can go overboard. :)

I hope to find a video where someone is playing the game with some care, and figure things out from that. After I get over my grumpiness.

I bought all the DLCs.

As for the art, I think the designer said he just bought a package with the portraits for cheap. The interface and art style reminds me of 90’s PC game design but the overall game is top notch.

I never played the tutorial lol. I thought it was horrible so I just blindly played through the game. I suggest skipping it and just learn as you play. Selecting Humans and Merc allows you to play through the easier levels without much effort.

If you need a video tutorial the Dev actually does one. I never watched it myself though.

I bought and tried and refunded Deck Hunter. I played through the first zone, the Forest.

Two reasons for the refund . . .

I did experience the feature that the best thing I could do in any given fight was turtle, by defending rather than attacking, in order to level up as many cards as possible. I noticed that each starter card begins with the value 10 located top right and each time it is played that counter reduces. When it reaches 0, the card levels up.

I did only play one zone but within that I got to make very few choices. With 5 card draws I usually had just one obvious best play to make and the card rewards following combat did not change this much. If anything the reward cards, such as double damage but only to specific type of enemies, worsened my deck by reducing the frequency of combos that triggered off pairs of starter cards.

After the very first move / step into the forest I think I had zero choices about what progression to take. I was just on rails. There was maybe two hexes I could move to for the boss fight but they appeared identical so this felt like busywork rather than anything else. I bet later zones offer more, but it felt like a weak intro.

I lost against the zone boss. Given the deck I had I do not think it was possible to win. However if I had turtlled more and leveled up cards . . . . maybe.

Oh, great. @LordGek likes Deck Hunter, but @Lykurgos doesn’t, two people whose opinions carry weight with me. I resent you both for putting me in the middle of this tug o’ war!

(With 5 hours remaining on the sale, the Mixed (66%) recent/Mostly Positive (77%) all reviews ratings are probably enough for me to wait until it’s further along in EA.)

While I enjoy the game, I sadly at least agree that its card experience system is a bit exploitable via @Lykurgos 's stated turtling tactics and I have yet to see the point of the game’s Alchemy system.

Hey @Mysterio why not pivot to Nowhere Prophet. Also on sale until 02 May and has ‘very positive’ Steam reviews status. It is on my wish list too.