Please do. Looks like fun.

Speaking of iOS, Juicy Realm landed on mobile yesterday and is on sale for 1.99. Great if you are looking for a kid-friendly dual-stick shooter (enemies are fruits and veggies) or a not-too-stressful bullet hell game.

Bullet Heck

Puzzle Pelago is fun on the ipad - gets complicated quickly though. The graphics are nice & clean, interface is great. You quickly start mixing different types of production and have very limited pathways to pull it off. I’d say it’s worth it for the ipad version but $9 seems a bit much for it on Steam. I’m not a huge puzzle fan though so maybe it’s more worthwhile if you are.

I think you would love Nowhere Prophet on the iPad. I just finished the first difficulty without using rightclick.

In fact, I have a feeling the whole interface is designed around mobile. Lots of unnecessary clicks, the interface doesn’t feel intuitive/PC friendly. However the game is still wonderful.

Thanks, I will. I purchased it on itch.io in October 2017 (only time I ever bought anything there…at the time, the concept was pretty unusual. I’d never claimed the steam key, but got that all figured out.

Coming back here to recommend In Other Waters, with small caveats.

The game gave me everything I was hoping for when I kickstarted it: Exploration of an interesting space with a unique interface and beautiful art design. I wish the interface “puzzles” (the process of figuring out how the interface works) were crafted with both a little more practicality as well as a little more depth, but not every studio can be No Code (the Untold Stories/Observation folks). I still thought it worked nicely.

Some pleasant surprises: I didn’t know what to expect with how you could interact with the world, but this whipped up a few little lock-and-key dynamics that felt nice. The music is beautifully atmospheric. And the biological and geological descriptions were really nicely written and convincing, despite being pretty technical.

Some minor let-downs: Outside the creature and world descriptions, the story writing was just okay. @tomchick was right that it’s no Fallen London or 80 Days–definitely don’t approach this with those expectations. Also, be ready for quite a few typos. Also, maybe this is unfair, but I wanted the creature drawings (which are unlocked by investigating and sampling each creature) to be really dazzling, and these were just… neat.

If you are looking for a relaxing exploratory experience, and especially if you’re interested in biology, you should check it out.

Wintermoor Tactics Club released today on Steam. I have to imagine there’s a console release planned for later - it basically screams, “SWITCH!” - but in any case, Steam today. It’s a tactical combat game with adventure/story elements in between combats. I played the first 20 minutes or so at PAX East, a convention with tens of thousands of attendees that happened a mere nine weeks ago and not several lifetimes ago, and liked it enough that I jumped in today.

The visual style and vibe of the writing/humor reminds me in the loosest possible sense of Renowned Explorers (no real relation on the systems, which were all much deeper there), while the combat is pretty straightforward turns and squares and a few abilities per character. It’s quite easy through the first hour or so, but it’s still unlocking mechanics and I’d imagine there will be some challenge at some point, even if optional. It commits the cardinal PC controller game sin of just giving everything Xbox controller labels instead of matching it to what you have plugged in, which is even sillier in a genre that is most popular on non-Xbox platforms, but what can you do. (That’s my way of saying that this is definitely a controller-designed game, for all that it’s out on PC first.)

I like enough of what I’ve seen thus far that I think it’s probably worth a shot for someone looking for a tactics game on the light/cute/charming side. Initial response from others seems positive as well. The full price is $15, it’s on sale for $13.49 for the release, and apparently since I own Antihero and they’re published by the same company there was an extra discount down to $10.79. Oh, and did I mention this was a full release, no Early Access, just done? That’s refreshing enough on its own.

Looks cool! I don’t think I’d get around to it on PC, but will keep my eyes open for a Switch release.

A gushing review of Wintermoor Tactics Club:

https://buried-treasure.org/2020/05/wintermoor-tactics-club/

I found this interesting web game today–a match-3 that powers building during the day and surviving against an onslaught of monsters at night. I had to figure out how it works because I didn’t see any instructions (maybe I just did’t look hard enough). But if you give it a try, the most important thing is that you don’t have to play quickly for the most part, in either time of day. In daytime, it’s about making the biggest chaining moves you can, and at night it’s mostly about avoiding chains, because they tend to spawn more monsters than you can handle. Cool dynamic.

Ran across a couple of new games today:

Spirit of the North: Adventure game where you become a fox and explore a landscape inspired by Iceland.

Before We Leave: A (supposedly non-violent) city builder that’s releasing today on Epic.

This just got a demo.

Retro metroidvania from the developer of Equin: The Lantern.



Gridland is deep. It’s also available for iOS.

Woah! Apparently, I bought Super Gridland (as it’s called on iOS, having updated graphics, looks like) at some point! I got kinda hooked on it on PC, but iOS will be a much better format for it.

Speaking of iOS games, a teeny review of Puzzle Pelago:

This is a cleverly conceived game that looks real nice and wears its theme well. It’s also just a spacial puzzle where you have to put the right buildings in the right place, navigating tight spaces, to find the designed solution. I have a habit of hoping every game that looks like a building/colony game will have the kind of ant-farm doin’-jobs-to-build-the-things gameplay that I love, but that’s not really fair. If you like spacial puzzle games (not sure what exactly to compare it to, but it’s like some pipe games, I suppose) then definitely pick it up.

And it is portrait only, looks like, which is a no-go

Anyone familiar with this one that’s in EA?

Tell the truth, I’m sort of surprised we don’t have a topic for survival games - there seem to be so many of them. I guess the specific games that garner interest spawn a thread and the others just fall by the wayside.

I haven’t played it since they added logistics, and that was only single player (72 hours, sheesh). I enjoyed it but by the time I could get a ship into orbit - after several restarts as I figured out I was a total numbnut - I was hitting a “I really wish I had other players” wall.

Part of that was because for the larger ship classes, the intent really does seem to be to have a crew, and part of it was that there were some, but not much, AI opponents. I understand that is much improved these days.

I don’t do random servers in survival games, so I’ve shelved it for now. I figure at this point I can wait at least until release is imminent.

Also, there’s some amazing things in the workshop.

Yes, it’s very good, way better than Space Engineers.

Master of Pottery is LOVELY – a really powerful toolset and a terribly relaxing creative outlet.

Here’s some of the stuff I’ve made:




Can’t go wrong for $4 on Steam:

A WARNING! As far as I can tell, if you sell a piece to someone, you can’t ever view it again. So EXPORT every pot you really like to save it forever.

That’s not how real world pottery works! Don’t follow Nightgaunt’s cheat advice!