Little Indie Games Worth Knowing About (Probably)

Ruiner looks like it could be fun. Cyberpunk arena shooter with melee, maneuver powers, slowdown effects, etc.

Katana Zero as well. Side-scrolling samurai Hotline Miami with VCR aesthetics. But not until 2017.

Death Trash could be one to watch:

http://www.deathtrash.com/

RPS stuff here:

Please, Don’t Touch Anything is a “cryptic, brain-racking button-pushing simulation.” (Steam page)

You are sitting before a mysterious panel adorned with a large red button, next to a display showing some kind of city. You are covering for your co-worker who’s on a bathroom break and while you were explicitly told to not touch anything, there wouldn’t be much of a game if you complied. In addition to the big button, the panel contains numerous mysteries that are linked to 25 different outcomes affecting the city, and to trigger them you must find and complete puzzles using various means. Some of the puzzles are fairly straight-forward and others are discovered via experimentation and produce such hilariously bizarre and…meta…results…that I don’t want to even hint about those things here.

Lewis and Sips recently played the game in a six episode Let’s Play. If you don’t mind the swearing and crass humor, it’s an entertaining watch. I especially appreciated observing how sharply their enthusiasm and tenacity increased as they began to realize what was actually going on. Part 1, 2, 3, 4, 5, 6.

Reviews: PC Gamer, TechRaptor, GameGrin, Metacritic, TouchArcade

Japanese Shogun era wargame thingimajig:

http://www.slitherine.com/games/sjidai

RPS stuff here:

Copper Dreams by Serpent in the Staglands developer Whalenought Studios is up on Kickstarter

PC Gamer article here: http://www.pcgamer.com/cybersneaky-crpg-copper-dreams-hits-kickstarter/

Made a thread here for news and stuff: http://www.quartertothree.com/game-talk/showthread.php?78862-Copper-Dreams-Cyberespionage-RPG-by-Staglands-devs-Whalenought-Studios&goto=newpost

Duskers, an indie salvage-horror-asciilike thing:

http://duskers.misfits-attic.com/

RPS stuff:

GOG stuff:

The games website (first link) is a good read too :)

The thread on it.

http://www.quartertothree.com/game-talk/showthread.php?77595-Duskers-drone-operator-Deadnaut-FTL-roguelike-like

Niche. A digital board game about genetics and incest. There’s a demo available (which I haven’t had time to look at yet) and they are taking on beta testers, but apparently only via Facebook, so that killed it for me.

Blueprint tycoon is a hoot. 30 hours played, and it’s 2.99.

It’s a builder, akin to Anno 2070, but with a touch of spacechem built in. Lots of fun.

Kickass music too.

Blueprint does look interesting

Yeah, I’ve been playing quite a bit of Blueprint Tycoon. If he had hired an artist, it would be a $20 game, but he didn’t, so it’s $3. If you can get past the, uh, “developer art”, it is pretty good. I had to run through the tutorials a couple of times. There’s some confusing things – why can workers carry goods to/from some buildings, but other buildings need balloons? What is money for? What does upgrading buildings do?

But once you get the hang of it, there is some cool emergent behavior. The supply chains get complicated, and you can make lots of little adjustments to improve things. I’ve played two different scenarios, and the supply chains are actually completely different between them. Definitely recommended if you like logistics games, and you don’t mind non-existent art.

Oh, and it is real-time, but you can pause it, and you can build, upgrade, and create/edit routes while paused. And there is apparently a scenario editor (there’s one scenario on the workshop already), but I haven’t tried it.

I dove into Blueprint Tycoon for awhile and was delighted to see that it really is an Anno close at its heart. Neat to see a slightly different take on that gameplay. Although I have to admit, I don’t see the point of the SpaceChem-y element. Basically, your factories by default are set up inefficiently? And so you can spend time making them more efficient? But how is there not just some optimal set-up for each building? I appreciate the experiment, but I’m not sure that piece is very appealing. What did you guys think?

I haven’t been able to improve on the default blueprints. Maybe I am just dumb. However, some of the higher-level crafting buildings have tools that let you do things like duplicate inputs, or delete outputs. That could be handy in supply chains where, for example, you have a crafting building that produces three outputs but you only need two of them (since there doesn’t appear to be any way to dump unwanted stuff). This would have been helpful for me in the platinum scenario, where you have chicken factories that produce chicken breasts, drumsticks, and eggs; but the burger factory only needs the breasts and eggs. The chicken factory kept getting full of drumsticks and stopping production.

So there might be some game there in other scenarios.

Anyone else own Viscera Cleanup Detail, and want to try some co-op tonight? I feel like mopping all the things.

There is no official thread for the game, so I figured I’d post here. :p

Wow, RPS actually told me about two indie games I hadn’t heard of that I’m now interested in.

First up is 35MM, a game that is at times a walking simulator, horror game, and shooter all in a STALKER-like atmosphere. It’s only 3-5 hours long so I think I’ll go in blind. It’s out now.

Next up is Absolver, an indie, seamlessly online, tamer version of God Hand. You can build a deck with combos and then fight AI enemies in an open world with a light story. Some of the people you encounter will be controlled by other players, at which point you can co-op or PvP. There’s even a mentoring mechanic where you learn new moves through sparring.

I almost made a thread about Absolver because it sounds amazing, but the gameplay demo gives me pause. Part of the fun of God Hand is how manic and over-the-top it is. This game seems a little too sedate and realistic. I wonder if there will be a too much of a rock-paper-scissors feel to the combat. The animation looks a little boring too. I don’t know, just a vague concern I have. They said combat is based more on timing (and I hope spacing) and there are parries, so there’s hope. Beat 'em ups are so dependent on feel anyway. It’s difficult to tell how they’ll play by watching videos.

It’s also an indie game so I’m skeptical about how interesting the world will be. If it’s a procedural grind-fest through lots of pretty but shallow environments, then it’s going to get old pretty fast.

I’ll be keeping an eye on it. This also reminds me to check on how Overgrowth is doing.

Kentucky Route Zero, act 4 has been released!

DICETINY is out of EA for $14.99! It’s my type of game, so I’m lusting for feedback!

I bought it last year around the time it appeared on Steam, but it didn’t do much for me, and I decided to wait for it to be fully cooked. Thanks for the heads up. I’ll check it out and report back later.

I’ve noticed only two of the negative reviews (last checked about an hour ago) are recent, with the others from months ago or last year. I hope the released version addressed the issues raised in those negative reviews.