It has a demo I will give it a try.

Like the art style

Anyone given the new EA game Ostranauts a try? Looks intriguing!

It does look really interesting and I am especially watching this since it is by the same team behind Neo Scavenger!

That said, I heard Ostranauts is really early access with tons of bugs and a very uneven experience typical of early alpha builds…so I am waiting a bit.

I’ve been introduced to the “worst good game of the week” in Craftopia. It’s like the Star Citizen of sandbox games - but only in as much as the developers seemingly threw every single idea they had into the game… but unlike Star Citizen, this game appears to be delivering on the ideas. It’s a mile wide and 2 inches deep. All of the systems seem to be there but none are super wel developed. It has:

  • survival crafting (have to eat to survive). Can craft stuff like fields, houses, workbenches, etc
  • bootstrap building ala Minecraft or Terraria (build tier 1 tools, harvest tier 2 mats, build tier 2 tools, harvest tier 3, etc)
  • RPG like mechanics (5 different categories of abilities, including melee and magic)
  • crafted vehicles (glider, hoverboard, motorcycle, dune buggy, hot air balloon)
  • RPG-like loot that you can get from chests in the wild and at the end of dungeions, complete with the regular colors (green, blue, purple) and stats on the items that do things like give you special abilities, or make your food heal for more etc)
  • a civ-lite age advancement that unlocks better and better crafted items
  • dungeons with bosses at the end
  • some sort of deity system where you give them dungeon boss tokens for further character development
  • teleportation to other islands through a sort of riftgate mechanism. It seems as though there are maybe 60 or so different islands you can teleport to
  • pokemon mechanics - you can capture just about any creature (including humanoid) and they will be your buddies
  • a ‘breeding chamber’ that you can insert 2 mobs into whereby they will produce offspring. I don’t think the two parents have to be the same species. There is also some sort of breeding improvement machine that does hell if I know
  • automation - automated miners, collectors, harvesters, watering systems, conveyor belts
  • at least 4 or 5 different biomes (I’ve seen grassland, desert, snow, jungle).
  • oh yeah, a big ass dragon is in the game too
  • multiplayer (I have heard it’s a big wonky but they are working on it)

I’m sure I forgot 5 or 10 other systems that are there.

It’s being translated (maybe automatically) from Japanese so there is some Engrish happening, especially with higher level items. It’s actually part of the charm of the game to try to make sense of some of the crazy translations.

The game is in early access but is being patched at a fast and furious rate.

Honestly, I’m not really sure how ‘little’ this game is, nor how ‘indie’ necessarily, but I just noticed this article over on RPS:

A bleak, hard-SF adventure based on a book by Stanislaw Lem? I am so there!

Skill Up loved this, and his review has some insight on the odd color palette.

Early access building & automation, mesmerizing trailer.

The first Vaporum was an excellent Legend of Grimrock-style gridder, probably better because of its awesome RTwP-style combat system. So yeah, getting this!

My acronym chip must be malfunctioning. What is this?

Ray Tracing, woo! Pretty!

Actually it’s Real Time with Pause

Yes, it’s a neat solution to the “barn dancing” that some people don’t like about these gridder dungeon crawlers that have real time combat. You can optionally pause the flow of time and issue commands, which turns fights against multiple enemies into an interesting tactical game of positioning and knowing how and when to use your tools. It also works well for timing-based puzzles which become tests of prediction and pattern-recognition.

Anyway, the first game was really good, hopefully this is even better.

Conquest of Elysium style 4X.

I came here to mention this, and am happy to see your post. Even though the details are rather scant, it looks sounds pretty promising and the team has a good pedigree. Will keep a close eye on it. The logo looks like a long-lost classic Sci-Fi paperback cover.

Yeah that’s cool, apparently based on the actual cover art on the book -

image

That’s funny that that is from the cover of the book because when I saw the Skelton in the helmet I immediately thought of this book that I read when I was in high school:

image

Slormancer was posted about back in June here (Little Indie Games Worth Knowing About (Probably)) but I wanted to ping it to say as part of… uh… the cancelled Pax thing, there is a demo available.

I don’t know if it’s kosher to post impressions in this thread, but I was not a fan of it; the font used is horrible for readability so I spent about half the time I was playing flailing about trying to figure out what key to hit to dismiss dialogs. It also didn’t size up to the resolution of my screen. So the demo left a bad taste in my mouth

I don’t suppose anyone has dipped into Medieval Dynasty? Looks like a realistic take on a first person survival and building game.

This is very highly rated on boardgamegeek.com

These just left early access: