Ikenfell is on PC Game Pass, btw.

Oh, thanks!

Drone swarm was underwhelming. Looking forward to seeing how Dwarfheim is.

Three more tries from the Autumn festival thing:
EXO ONE - took a few minutes to get the hang of this, but I enjoyed this enough to add to my wishlist, you fly a sphere through alien worlds in search of answers, one of those “visually stunning” games.
Natural Instincts - not exactly sure what kind of game this is, a god game where you control wildlife? Anyway, I’ll never know because the demo crashes on launch.
F.I.S.T.: Forged in Shadow Torch - I’d heard of this previously, it’s metroidvania crossed with a scrolling / platform brawler featuring a cybernetically enhanced rabbit wearing a giant mechanical fist. No, I have no idea either, combat could be fun but didn’t get far enough to see how much depth it developed.

Sadly is was for me also, while I think I’ll eventually get it on heavy sale. It didn’t make enough of a good impression for a day 1 buy.

A search shows no mention of this game yet, but it is coming out shortly and looks interesting to me:

Looks like this is also on iOS for $5 and has a good UI designed for phones.

Oh cool, they’re going to add more content tu Yuppie Psycho, just in time for Halloween:

It’s one of the few horror games that actually does something really different. Dilbert meets Kafka meets Spanish surrealism!

It’s pretty cool, but I thought it was too short and the ending was lame, so it looks this update will improve upon that.

Thank you for this. Silmaris looks great. While it is on iOS, that version is portrait only, so I will be getting the steam version and streaming to iPad instead.

Tried a few more Autumn festival demos:
Dreadstar - supposedly an Amiga-like shmup, but left me cold
Webbed - this one has potential, features a super-cute jumping spider and a neat webbing mechanic that takes some getting used to. Thought it was going for pixelly realism until I found the button to shoot quad lasers from the spider’s eyes.
Eldest Souls - pixelly “soulslike” that is, from what I can tell, wandering through empty environments smashing crates, then fighting the occasional hard-as-nails boss. After 8 attempts where I died in 3 hits and managed to chip off 5% of the first bosses’ health using a tedious combat system, I decided I had better things to do.

Haha, my brother did the PR for Dreadstar (and I helped him a little with the copy). It reminded me most of Tyrian (from what I saw), which I loved back in the day. Shame it left you cold!

@krayzkrok my brother has just asked if you have any specific feedback or thoughts, presumably so he can pass it on to the dev.

If I’m going to do that, I’ll need to try it again and give it a fair go. I mean, I liked the presentation (which is what attracted me to trying it out) but the initial tutorial wasn’t specific in which buttons did what on the controller, so I ended up warping out (by pressing Y) before I’d done anything. That didn’t leave a good impression. So when I jumped into the game I spent the first minute or two trying to figure out which button fired which weapon, hit Y again to warp out (facepalm) and my patience level had dropped to near zero, and I didn’t last much longer. But for you, I will try it again and see if there’s something specific. :)

Don’t worry if you’re not able to! He was only asking in case :-)

Advance Wars style turn based tactics.

2D pixel graphics Souls-like.

Retro Megaman-like metroidvania.

2D platforming rogue-lite shooter, has a demo.


Management game where you run a bed and breakfast. And you’re a bear.

Goldilocks Hotel. What could go wrong?

“Nobody’s sleeping in my bed.”

*goes bankrupt*

Very good.