Really screams out for matchmaking, could be a legit popular thing.

Stardew Valley, but with a coral reef to foster as well as a farm? Could be nice.

Combat looks kind of weird as does the swimming/err walking on the bottom of the ocean, but it looks cute. I do like that there are more games in this genre.

Dungeon crawler enthusiasts and fans of the immersive sim genre might want to keep an eye out on Monomyth. It’s a Ultima Underworld/Arx Fatalis spiritual successor that will likely not see a full release for a long time. as it’s developed by just one guy, but I’m hoping it can deliver on what made those games great where the misfire Ascendant couldn’t. The dev’s planning to run a Kickstarter and upload a demo in the next few months.

Hyper Light Drifter scratches a very particular hard to reach itch. It falls in to that rare peak of games where the difference in what it is and what it could have been is a net positive.

Comparing it to Kaze No Tani Nausicaa and The Legend of Zelda is unfair, because it has its own brand. It does something new.

It is a gorgeous game to look at, to experience, to play. I probably should have been more than halfway through by now, but I keep buying it on new platforms; Mac (before it got left behind in the 64 bit migration), on my brother’s PS4, and now on my son’s Switch. Diving in again I spend a long time just listening to the heartbeat on the title screen. I let my character relax under the tree with the skeleton up in it who has the map. I wait on the edge of the precipice looking over Hadean depths piled with mountains of the dead as the magnitude of what must have happened is told through environmental narrative.

It gets brutally difficult quick. Taking high speed lift elevators into goblin infested subnautical factories, my guy has to be somewhere between Han Solo and a ronin. Every time I fail a sequence, he wakes up in the room before as if from a terrible premonition within a dream.

There are a ton of symbols in this game, and there doesn’t need to be any text. The number 4 comes up over, and over, and over again (four chambers of a heart, get it?), and it’s a story about proportion. Scale is constantly referenced. It continuously draws attention to the fact that I, the player, am alive.

It’s definitely an Amanita game! Looks like the opposite to Chuchel though. Reminds me a bit of Bulb Boy.

Curious retro game mashup generator.

Flash platforming remake.

There he is! It’s been too long, @Bobtree. This thread has missed you.

-Tom

I’m still at it, but nobody sensible launches a noteworthy game during the holiday sales crush.

A space RTS, Falling Frontier. Looks interesting:

I think garlic Knight was scheduled for release on xmas day, but maybe they thought better of it (or it’s postponed again)

I’m dipping into Eastshade occasionally, courtesy of GamePass. One thing I like is that there’s no map, as far as I’ve registered so far. I’ve always thought open worlders benefit from making you look at the world, rather than the map or hudcompass, and this is letting me test that theory. I’m lost :)

Here have another first person Loveraft inspired adventure game
The Shore

Oh wow, that reveals a lot more than I expected…

All these years later I guess this one might actually see the light of day:

Colorful pixel graphics metroidvania console port.

Oh, I meant to bring up this game in the thread here awhile back. This game got rave reviews from the guys who do the All The Small Games podcast. And it seems like hardly anyone else has heard of it.

Beautiful metroidvania that just entered EA