Can’t wait for this. May 2021. Finally.
Wow, that has been on my wishlist forever, taunting me without a solid date.
Ultimate Admiral has left early access.
Oh, yeah, that looks lovely!
Additionally, I’ve seen other games try to digitise real stop-motion/claymation media with mixed results (The Dream Machine is one of my favourites) and I think we’re at the stage now where 3D fidelity can effectively fake it, but with proper reactive lighting and physics so everything looks a lot more cohesive and tangible. The result appears to be something like Harold Halibut which is really eye-catching. I also love the almost Wes Anderson-like cutout sets. Even the typeface looks Wes Anderson-like. I’m reminded of Anomalisa too. It’s all good.
I’m not sure I totally understand exactly what kind of game it is, point and click maybe? But it definitely looks up my alley.
I’m more interested in Ultimate Admiral: Dreadnoughts, but Steam reviews on this one are positive so far and I’m tempted. If anyone picks this up I’d love to hear impressions.
I watched a video play of this game by Slitherine by Splattercat and it looks really good. The units have a variety of weapons/attacks,the animations (espcially weapons fire) look really good, the voice acting seems pretty decent also.
Slitherine seems to really know their TB games.
I’ve backed a co-op platformer on Kickstarter called Vokabulantis pretty much purely on the way it looks, again digitising stop-motion - it has just passed its goal, and is scheduled for the end of 2024. Worth keeping an eye out for it, if all goes well.
Oh, I did see this the other day but meant to check it out properly, thanks!
This is a good example of what I mean with the lighting. They have to do all this while animating before its digitised and cut out to make the characters fit into the environments more, whereas a ‘faked’ 3D model achieves this naturally with in-engine lighting. At least with Vokabulantis it seems to be mostly along a 2D plane so the perspective is somewhat limited while playing.
It’s impressive but still seems like a strange mix to me! It looks like they’re using photogrammetry for environmental stuff too. I wonder why they didn’t use that for the player characters? I guess the real models and animation will come into their own in cutscenes.
I can see an aesthetic advantage. I don’t think faking claymation with a 3D model is as easy, specially animation and movement. Doing stop motion, non interpolated, animations on a 3D model is going to require a very specific set of skills, and it’s hard to do. Also while a 3D model can imitate some of the material quality (and would do better integration with the environment under a good lighting system), this approach probably gets a subtler look.
And the big advantage is performance. With mostly static, baked lighting, 3D scenery and characters being 2D, something like this would run in a potato with enough VRAM.
If they are targeting something like Switch, it’s going to be a noticeable performance difference, I think.
Yeah, those are all good points. I adore stop-motion animation so I’m very happy we’re at a stage where there are numerous games achieving that kind of aesthetic.
This game looks to be a cross between Mass Effect, Outer Worlds and Deus Ex, and it’s being made by one guy:
Wow! Wishlisted.
Well, you know how to get my attention at the very least. I’ll put it on my wishlist and see what shakes out in maybe 5 years or so.
Gnomancer has left early access. From the developer of FortressCraft.
Vin take a look at this. Now someone is getting creative… it makes you wonder how many OTHER species in our galaxy created a similar game… if they exists, but i know they do, but you know they are quiet.
That looks amazeballs
I know right? maybe even sorta realistic --if i can say that about a crazy sci fi indie game.