Thanks for the write up, I am gonna get it.
I don’t think anyone has mentioned this yet. But this is all me.
Theme Park with genetic splicing!
I mean, look at it…

Can’t wait to create my first clutch of Smaugoducks.
Hmm, that is intriguing. And unlike Planet Zoo it presumably won’t light my processor on fire.
Do the Smaugoducks eat themselves?
The perfect self-sustaining creature.
Presumably if you splice them the other way round and end up with Duckodiles, you’d have lots of gnashing croc jaws waddling around the zoo biting people. Yes, I want this game.
I mean, how could you not right?
Tired: Owlbears
Wired: Owlybaras
@krayzkrok I need moar explanation, how is this possible?

CraigM
4753
When a daddy duck and mommy croc love each other very much, they do this special thing with eggs that…
I don’t know. Let’s find out!
Banzai
4755
Seems like it would be less likely to sneak up on you unaware and chomp. Or maybe it is as likely, but it would just hurt a lot less. I do want to see a crockoduck doing a death roll with a large grasshopper in its beak.
Nothing indie game related worth knowing about (probably) but I get a JD Salinger Presents Hollywoo Stars and Celebrities What Do They Know? Do They Know Things? Let’s Find Out! vibe from this exchange.
As my brain’s inbuilt sense of humour steals from multiple sources, this does not surprise me!
Here is Rift Wizard, a game which looks like Desktop Dungeons if Desktop Dungeons was a roguelike.
EA sadly (very EA, quite a few issues). No unlockables happily. I’m tempted. Maybe @justaguy2 played and refunded it? ;D
I noticed in one of their videos there is a morality gauge of some kind. This coupled with the DNA splicing makes me think there is some Island of Doctor Moreau elements going on.
Kolbex
4760
How are you getting on with this? Exhausted it? I picked it up on your recommendation, and I must say it is extremely refreshing to play a strategy game that doesn’t require extensive tutorials or hours of video to come to grips with again. It’s very easy to play on my girlfriend’s iPad with Steam streaming, too, which doesn’t hurt.
Still playing here and there. It’s very interesting how the unique faction units change the game.
Also, levelling up your leaders and units seem fundamental. A couple of long games went haywire when I just flat out couldn’t defeat enemy stacks of death, despite my economy being stronger.
I agree the simplicity is amazingly refreshing, and something I might try to borrow if I ever get time for a personal project. The developer is now working on the sequel (this one being the sequel to a previous game) and it looks like he might get into a yearly or so release schedule with incremental sequels. So far it seems that while he’s adding some complexity (buildings) it’s still very clean and simple overall, so I have hopes that in one or two games more he will find a really good sweet spot.
I don’t know if it is worth knowing about, but a roguelike where the boss is a mountain made me buy it. Haven’t tried it yet, though.
Great idea, pretty shallow game sadly. I love climbing, used to do some when I was younger, spent a lot of time in Yosemite etc. If there was ever a target market for this, it’s me. Very very mobile game-y. Click on a destination, succumb to various RNG that’s pretty repetitive. You have 5 things to manage, but the outcome of managing those things really isn’t much in your power.
This is such a great idea, I really hope someone else makes a good game out of it. Something like The Long Dark, with actual scale mountains to climb.
There is a good boardgame, K2