I tried a few Next Fest demos out tonight.
Severed Steel - Holy crap, this is awesome. A cross between… well, I guess, Mirror’s Edge movement dynamics, and an FPS. Once you get past the first few tutorial stages, it lets rip and you’re fighting multiple enemies in tight spaces, if you move normally you die very fast, but if you perform stunts (floor slides, wall runs) you can’t be hit, you can fly through glass and perform some epic moves, it’s fast and violent. It’s also effing hard! Even on baby mode I die multiple times, but with skill and practice you start to get there. And the music kicks.
Death Trash - Fallout in real time? I really loved the retro aesthetic on this, and the fucked up setting, only played some of the tutorial area but this is definitely my thing.
Terra Nil - An anti-city builder, I’ve always enjoyed the gameplay of city builders but I can’t do the whole “let’s trash the place to build our metropolis” vibe. This is slightly more puzzly than a free form “wilderness builder” so far, but enjoying it, love the aesthetic and the transformation of wasteland to lush paradise is addictive.
They Always Run - 2D combat platformer. Slightly confusing tutorial, but once you get a bit of practice with the combat it’s fluid, cool and effective, and the movement has a real energy to it.
Tiny Thor - A very retro Amiga-style platformer, collecting crystals, jumping on snakes, throwing a hammer, even the music is by Chris Huelsbeck (legendary late 80s game musician). Ticks all my nostalgia boxes.
Brok the InvestiGator - Yes, it’s an alligator detective adventure game! Naturally I had to try it out. Loved the art and animation, great voice acting, wasn’t sure what audience it was for and then it got really very dark fast! Definitely my thing.
Horrors of Space - Wasn’t quite sure what this was, turned out to be Alien Isolation on a budget crossed with About Us, or something. Quite scary, but felt clunky and I can’t say I felt any motivation to actually play it!