Thanks, I somehow missed this. Wishlisted.
Somehow I thought this was the sequel to Darkest Dungeon. Oh, well.
It’s Creator Day over at itch.io today so 100% of sales go to developers.
While I was having a gander I noticed ‘factori’ which recently released. It kind of looks like SpaceChem but you’re creating letters and words using little factories. Seems to have a community-created words mode for competitive play, a la SpaceChem (which might be cool for a Qt3 thread). It looks really cute, creative and clever. There’s a demo but it’s currently only 5 bucks.
That really looks like the kind of thing I could lose hours to, thanks for pointing it out!
Okay, factori is very cool. There are a few little idiosyncrasies with the UI and creating certain letterforms but that Zach-like urge to optimise your solution is very much here. The tutorial knows exactly when to take the stabiliser wheels off too, and the prize for cracking the first word is a small joy. I love that picking/creating words and sharing them for score-chasing competitive play is possible. I might create a separate thread for this…
I don’t know who this guy is, but I want this game.
I didn’t either until last year. Sseth is really great.
Oh, it’s quite the thing. At first glance it looks like a Rimworld ripoff, which it kind of is to be fair, but there’s a lot more to it than that. It definitely has its own identity.
I’ve only put in a couple of hours, and spent most of that time just watching my weird little characters.
Indie mech Mount & Blade style action-RTS.
2D SF stealth action.
Free strategic top-down shooter.
Survival ARPG. Early access, super cheap launch price.
Played Last Stop over the past day or so, it’s an interesting little diversion. I guess you’d categorize it as a walking simulator, given that there is quite a lot of walking to be done, decent number of dialog trees to maintain, no real puzzles. Couple simple QTE events. You know, standard stuff.
It’s a standalone game but plays out episodically. There are three protagonists whose stories are divided across six chapters. You have to finish each character’s chapter to move on to the next, so it’s not as if you can mainline one character and move on to the next. And while their stories occur in the same little area of London and do occasionally cross paths, they aren’t really related. At least until the last chapter, when things do finally tie in together.
You may be wondering, well yes but is it any good? And really all I can tell you is that it’s ok, the characters grew on me and I was drawn into their stories, but I can’t honestly say I was fascinated by the whole thing. If you’re likeme you’ll probably be wondering what the heck happened by the end, because a lot of questions go unanswered. But if, also like me, you appreciate these little diversions between larger, meatier games, it’s not a bad one. Plus it’s on Game Pass so what the hell, you know?
I prefer the term “environmental narrative” myself.
Woah, that is a much better name.
Not a surprise, of course, since Walking Simulator was not meant as a descriptor as much as it was invented to mock an entire genre. And then Kojima made an actual walking simulator and everyone laughed and laughed.
A cross between 2D Splinter Cell and Hotline Miami (maybe?).
made me wonder if there are any games that are:
city builder + rts.
Like build your city, and have combat like in Kohan (so not uber clickety)
The ANNO games always have some kind of RTS combat, its usually not that great. :P
The Stronghold series comes to mind, although that may be more “clickety” than you would like.
fun little 3d platformer i beat last night. this is the sort of game where one look at the gameplay and youll know whether you want to spend a dollar on it.
they recently fixed the gamepad controls, which were janky before and much smoother now. very enjoyable to go back through all the levels to get the stars and do the completion time challenge. i wish it were a bigger game but other than that i really enjoyed it.
Good shout. I’d forgotten about them.
edit: I ended up dabbling in Northgard. It is almost what I wanted, it feels like a turn based game in real time.
Also, I found this:
which surely qualifies for this thread. It looks very interesting.