That was 2020… and ew, that list is not very good looking, so indeed your point stands.
2021 was probably simply exceptional, with stuff like Spiritfarer, Umurangi, Paradise Killer, @chappers favourite A Monster’s Expedition, Ynglet, or the grand winner Chicory if I recall - which I have yet to play, it’s finally on the Switch and that “mom/dad” thing you mentionned makes me even more eager to play it! Also it felt like the same names weren’t trusting all categories last year, but maybe I’m remembering wrong, and I remember thinking the same names were trusting all categories years preceding, so it confirms it might have just been exceptionnal.
Only limiting myself to IGF-ish entries, ie. ones with an artistic ambition beyond the “simple” brilliance of games like Pawnbarian, Armoured Commander 2, Slipways, Monster Sanctuary or Astalon… I’m thinking of Beast Breaker, for its game design, at the very least, of course ;) Friendly joke aside, if you didn’t break it with a particular cheap combo, the game was so perfectly challenging to me, it was on Braingoodgames games (sic) levels of balance between frustration and pleasure, excepting unlike Braingoodgames’, the difficulty wasn’t adjusting itself dynamically to me: it was (or it seemed to be!) carefully handcrafted.
Alongside it, some games I’m saddened to see no mentions of are Wyldermyth, World Horror, Huntdown, Cloud Gardens, Sumire, or even Okinawa Rush which has an absolutely incredible aural artistic direction for “just an action pixel art game” (spoiler: it’s also a fantastic game).
I won’t say Northern Journey because nobody expected Northern Journey probably? (but IGF’s goal has always felt to me as much as exposing discrete great games, as celebrating ones).
I had forgotten about SNKRX which I spent quite a good time playing before you mentionned it, so I don’t want to even think about all the simply good games I have forgotten from this year.
What a crazy vintage!
Thinking about the common point between this year and last year, I’m afraid I have to say as a player I am thankful for the creative burst spawned by a pandemy.
[Edited my negativity for Loop Hero in, and back out again, sorry for the bumps!]