Ohhh this is on the Switch as well and looks perfect for it.

I grabbed it on the Switch, and it runs beautifully. There is even a 30cps limiter, I am guessing “performance” mode, to save on battery in handheld.

Alright I also snagged it on the Switch, and my gosh what a delight.

I’m very happy with it. I love ski games that go all-in on the “lagged input” that you experience in real world skiing, the last one that I remember doing this was an OG Xbox game that was crazy difficult.
This one does it, but it’s very relaxing.
The people doing this little thing got the spirit of skiing so right, I somehow hope they make a biathlon game ;D
Pro tip: you can move up slopes by doing left-right motion, a bit like you’d do in snowplough. It’s also as tiring!

Yea, i think it actually captures the real life experience of skiing almost better than any other game i’ve played… admittedly, my experience with skiing games is not exactly comprehensive… but learning the layout of a ski resort, avoiding the annoying newbie snowboarders, the sense downtime going up lifts and the flow of time / skiing that the ski runs have, the the arbitrary character of the layouts which provide the resort personality, the sense of going “to the top” of a resort area, the feeling of annoyance when you’re great run ends because you snow plowed into something barrier like a newb and have to wiggle your way back to the chair lift, watching the random people slowly make their way down the mountain while traveling up the lift. It doesn’t pretend you’re an Extreme Ultimate Skier!! but just someone on a ski trip, the desire to go over here or there because you saw it on your lift ride up. In a way it recreates, maybe by accident or maybe by design, the “flow” of a recreational ski trip extremely well.

There’s a little bit of game-iness here, but not too bad (thinking of a giant forest full of bears (?!?) that you have to avoid).

It looks like it has been removed. I still have the demo in my library as installed, but the “Play” button has been replaced by a “Purchase” button.

This one is for @geggis–a new Cosmo D joint announced. This one with DICE. Specifically: PIZZA DICE.

OMG! Thanks for the heads-up! Good grief, the weirdness never stops, but I’m here for it and the music.

The reactions to and interpretations of your pizzas in Tales from Off-Peak City Vol. 1 was one of my favourite things in the game so a ‘reactive narrative’ sounds interesting. Multiple endings is a first too.

Very cool!

CHORUS: The Adventure Musical has a new title, a publishing deal (Humble), and a teaser trailer:

This game is being written by David Gaider of Dragon Age fame.

I was wondering if that was going to happen, since we’ve already got that space shooter game called Chorus or Chorvs or whatever.

This looks very much as a thing we would enjoy here, in QT3

Aww, Early Access. Looks great. On the wishlist it goes.

This isn’t so much an indie worth knowing so much as an indie I don’t know much about and I’m struggling to remember why I wishlisted it:

Cantata will for me be the game forever remembered (or maybe not) as the point I realized that just a steam wishlist was no longer sufficient and I now also needed a place to put a note explaining why a game is on the list.

This looks like a pretty slick city builder, with what could be a unique twist:

Addendum: Very nice trailer!

I added this game because I heard the dev on a podcast, I wanna say a now defunct podcast relating to monster collecting games…anyways he seemed cool and the game sounded neat so that explains it for me. I’m an easy add-to-wishlist.

Anyone give this one a spin yet?

The IGF Awards were tonight, and Inscryption dominated:

Best Student Game
Live Adventure (Live Adventure Team)

Excellence in Design
Inscryption (Daniel Mullins Games)

Excellence in Visual Art
Papetura (Petums)

Excellence in Audio
Inscryption (Daniel Mullins Games)

Nuovo Award
Memory Card (Lily Zone)

Excellence in Narrative
Inscryption (Daniel Mullins Games)

Audience Award
Mini Motorways (Dinosaur Polo Club)

Seumas McNally Grand Prize
Inscryption (Daniel Mullins Games)

They were followed by the Game Developers Choice Awards, where indies also fared well, with Inscryption taking Game of the Year and Unpacking winning Audio and Innovation.

Best Debut
Iron Gate Studio for Valheim

Best Visual Art
Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment)

Best Audio
Unpacking (Witch Beam / Humble Games)

Best Narrative
Psychonauts 2 (Double Fine Productions / Xbox Game Studios)

Social Impact Award
Boyfriend Dungeon (Kitfox Games)

Innovation Award
Unpacking (Witch Beam / Humble Games)

Best Technology
Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment)

Best Design
It Takes Two (Hazelight Studios / Electronic Arts)

Audience Award
Valheim (Iron Gate Studio / Coffee Stain Publishing)

Game of the Year
Inscryption (Daniel Mullins Games / Devolver Digital)

I have it on my library because I owned the original Telepath Tactics, and the dev graciously provided the updated version for free for everyone who owned the original. But I haven’t installed or played it yet; when I do, I’ll let you know.

It probably says something about the depth and breadth of the games industry now that I can look at that list of award winners and not really want to play any of them?

Maybe Mini Motorways (if it ever comes to android…).

But they’re obviously appreciated and enjoyed by lots of people who aren’t me, which is surely a good thing?

Wow, I had no idea this was going to be a thing. I met the guy behind this (one man shop, I believe) at PAX East before the original came out, probably 2014 or so. The demo he was showing was really fun in an old school Fire Emblem sort of way, and I bought it when it came out based on that… and promptly never got more than an hour or two in due to some bugs and the general clunkiness of the engine. I’ll try to jump in this weekend and see how the remake plays.