sigh, another Wishlist item.

That does sound great. I’d be all over it if it wasn’t in Early Access.

I finished the podcast segment, and they said it absolutely doesn’t feel like Early Access, for whatever that’s worth. But clearly the team has more features in mind. Anyway, worth looking forward to if you’re not into EA.

Hopefully the full game will also add more pixels. Looks a little pixelated right now. :-P

cool, I’ve always liked that concept. Reminds me of that other game where you ran a shop but would have to go out into dungeons to find loot that you would than bring back and sell in your shop. I think it’s called Reccetaur or something like that.

Yeah, Recettear. There was also Moonlighter recently.

That one didn’t draw me in as much for some reason.

There was a little mobile game called Weaponshop that had a similar mechanic that I liked a lot.

We Who Are About To Die came out on the 14th, and I’ve seen a few videos pop up on my YouTube stream.

It’s a gladiator game that combines some action elements with a ton of sim features. You earn money and fame by fighting in the arena, and you use those elements to buy gear, train, heal yourself, curry favor with patrons and all that. There are RPG aspects in that all sorts of stats and skills are tracked. Skills will improve with use. There are a number of different character origin stories that have different win conditions (for some it’s earning a set amount of fame, for others it’s a certain number of kills, and so forth).

It’s also a roguelite in that your gladiator is expected to die sooner or later, and there are permanent progression aspects (for instance, you can send money to your heirs so that when they start out they have a bankroll). I believe you can also send gear to your heirs too.

Most impressive is that it was developed by one guy over seven years… that’s a lot of work! It’s obviously not as polished as a AAA game but it’s an impressive effort for sure.

Splattercat did a good overview of the game.

I’m enjoying it so far.

I just had one match where you obtained weapons from whatever the crowd threw into the arena. Partway through the battle someone hurled in a meat cleaver and… it stuck in my head.

The combat takes some learning, but there are some neat tricks you can do with it. If this keeps getting better through Early Access then it could end up being genuinely special.

Did it actually hurt your character?

I didn’t read the damage output to find out because I was trying to not die.

What I really want to know is, if I get a sword stuck in there and whip around like a 360, can I hit people with it.

Sounds like you be close to what the Chainsaw Man (anime) actually is if you can do that!

An upcoming (Q4 2023) colony sim slash tactical combat game, with ties to Rimworld (the lead dev created the Combat Extended mod for it).

Seems ambitious.

Just caught wind of this on Twitter–a game in development called The Banished Vault:

Screenshots look intriguing.

And somewhat complicated!!

That looks great, thank you!

Am I right in thinking Mike Bithell is involved with that one too?

Apparently so! Bithell Games now has a publishing arm.

I’m sure it’s a statement about me that I look at those screenshots, have absolutely no idea what the hell they mean, but am instantly intrigued.

Hm, I’m looking at those screens and feeling a little intimidated. Maybe I can watch somebody play it sometime.