Picked up For the King and have been giving it a try. Initially, I had a positive reaction, there's a lot of depth and strategy. But as I have gone along, I've had some concerns:
1) Nagging issue with the camera and interface. In battle, you need to choose your type of attack, then your target, but the camera angle sometimes makes selecting the target problematic, so that you are clicking only a couple pixels away from firing at the (wrong) target. Maybe an EA thing, maybe not.
2) Lots of abilities, usually coming with the weapon. But as far as I can see, there is no indication what the ability means. Okay, that sword gives me "Encourage" -- so what does that mean? Guess I can buy the weapon and find out. Or not, sometimes even when the skill visibly fires in battle, it is not clear what it actually did. Again, maybe an EA thing.
3) Clearly there is more going on when it comes to figuring your success percentage than meets the eye. Basically, each attack (and many other actions) requires rolling a number of dice, which are measured against a particular skill. But as best as I have seen, the enemy always succeeds on all dice rolls, yet often gets a miss as a result. And although there's a strong correlation between my dice rolls and my results, it's far from always fitting. Probably I am just not understanding something, but again, I think that that is because, like the meaning of skills, things are not made clear.
4) It also appears impossible to win. Not difficult, but impossible. I clear out opponents on every turn building up all the goodies and experience possible on level one, but on level two most anything I try, I get a warning screen that my party is not yet ready for that. And they are correct. :)
Of course, lots of people have won, but here's the thing: It looks to me like this is another of those games where you are supposed to lose a lot of times and build up "lore points" until you can buy character classes and other stuff that will allow you a fighting chance. Maybe just me, but I am turning against this gaming trend. It is really just a requirement to grind, and not particularly enjoyable grinding at that. If I am playing an RPG wandering the land looking for extra encounters to build up experience and equipment, the exploration can be enjoyable enough to make grinding a fun part of the game. But needing to re-start and play essentially the same level over and over again until you can purchase the character classes that allow a real attempt, that design does not fit my tastes at all. Of course, ymmv, and I may be missing something here.