I’m playing with the purple/black color scheme (called Poison Ivy for some reason) and while a marginal improvement, you’re still basically looking at the same two colors for every screen.
That said, even though I’ve only played through 2 season so far (6 turns) I can see this is going to be challenging…
So I’m about 2/3 of the way through my first game of Shrouded Isle, and so far it’s been ridiculously easy. Even with no idea of what I was doing for a large part of that, unless the game throws some monkey wrench at me towards the end, I don’t see any way that I would lose.
Are we talking about Cults and Daggers? That game has been on my wishlist since Day 1, and I always look for it on some discount during the steam sales to no avail. I know I should just pick it up RRP.
There’s no hint! I am curious, though, whether it was never on sale because of a deliberate decision, steam didn’t cooperate, the developer studio disbanded, or something else.
Nah just laziness on my part and I wanted to give the folks who bought it at full price a good long time of full value before any discounts. I will get round to it at some point. Maybe after this next update so please hold off a while :) Valve has been fantastic with me nothing to do with them at all.
Back on Topic. I beat Shrouded Isle with my next attempt. Yeah I think this is a very light easy to understand game to dip into every year or so I think. I kinda wish they had added some extra levels of complexity of a campaign mode or something. Still fun, but definitely on the mirco strategy quick fix end of the spectrum.
And as it turned out, I posted prematurely with absolutely no idea of what the hell I was talking about (typical). I assumed all i had to do was survive the 3 years with positive relationships with the 5 families and all meters in the black. I did, and got booted out of town for my troubles. It was only after going to the Steam forum that I learned you have to identify and sacrifice the 9 heretics to actually “win”.
Someone on Steam commented that this is essentially Werewolf, and that seems a fitting description.
Started playing this and some of the fears expressed above are warranted. I like the theme and concept but the game is a hotbed of frantic micromanagement.
I’m totally sold. I love this. It’s a superb mix of easy-going exploration and smart-but-possible combat mechanics. And I’m loving it in a “right now” way, rather than in a “I can see how this will be great when…” way. I think some will find it too light, but honestly, there’s enough games for those some, and goodness knows how hard it is when you ramp up the difficulty – I’ve no desire to find out. I think there’s no greater accolade I could afford it than to credit it with exciting me about combat tactics – something that usually sees me running from a game with my arms flailing above my head.
This is a huge, deeply developed, beautifully crafted RPG, novel in all the right ways, and it’s not even finished.
Thanks for the tip! That looks pretty cool, and a full-fledged tactical system to keep the battles from getting stale is usually the biggest thing I want from RPGs.