Has there not been any discussion here of Thumper??
I’ve had my eye on it for a long time, and it’s on sale this week, so I finally grabbed it.
It’s a game about… uh… a beetle? Seems like a very angry beetle. It rockets along this long track surrounded by surreal symmetrical tentacles and geometry. And there’s loud music, and you have to hit buttons and turn at the right times our you blow up in a violent burst of red light. And sometimes there’s a goofy looking giant head you’re attacking.
So it’s a rhythm game, is what I’m trying to say.
There’s not necessarily a lot to the game, but the presentation is pretty remarkable. Particularly the feeling of speed and impact, which is really what the game is all about. Or to collapse it down to one word, it’s about “intensity.” The game is intense. The music isn’t pleasant–it’s harsh and clangy. Your little beetle certainly isn’t cute. It doesn’t have any personality. It just flies along the track, vibrating, and slamming into walls. And occasionally flying over things.
I think @tomchick compared Thumper disfavorably to Aaero. And Aaero definitely has a lot more variety of things to see, hear, and shoot. But somehow Thumper has gripped me a lot more than Aaero did. I didn’t care for Aaero’s music, and never did get the hang of shooting things (despite my Rez bona fides).
Thumper is one of those rhythm games where you sometimes hit a flow state and find yourself doing these amazing combinations of moves without even thinking about it. That’s really satisfying. And I think the tone of almost-horror the game gives off is really unique and extraordinary given how little there is that goes into it.
I believe there was some talk about Thumper in one of the VR threads but I could be wrong. It’s a really fun game in VR, though the gameplay is exactly the same.
I’ve put off playing this for months because setting up my VR rig is annoying and I want to play this in VR. Then I set up my VR rig and play Superhypercube for hours instead. Though I am worried that my reflexes aren’t up to task for this game anyways.
There was a racing game on the Dreamcast that used to do that to me. I’d get all tense and really pull hard on the right trigger to accelerate all the time.
It was. I know it was the prototype basically for all the Xbox controllers to follow, but man, those triggers were painful to use. And the thumbsticks were painful to use too.