It’s a moot point, since it left EA 62 minutes before your post.
I’ve played it single player, and because so much of the game involves screwing the other players over, playing against bots isn’t a whole lot of fun.
I’ve got a friend who may want to join in with this if that’s okay belouski? Need to ask him but I think he’ll bite.
Assault Android Cactus was released on PSN this week and it’s a twin-stick arcade shooter with co-op. This is a genre that I love very much and I think Cactus does it very well! There are lots of characters to unlock with unique weapons and abilities to mix up the gameplay.
At the moment there is a 30% sale on psn for early adopters. I believe it’s out on Steam and X1 aswell.
That would be great geggis. Here is a direct link for the game I’ve set up. Right now, Dave Perkins is the only other person to join.
The password is qt3
Shame :( I like all of their games, and Toki Tori 2 was one of my favourite games of whatever year I played it in. Very charming and clever puzzle game. If Jonathan Blow had made it it’d be as hyped as The Witness.
Although there are rough edges (like selecting spaces in the isometric view and some gaps in the UI features), it’s already pretty compelling. Quite a few resource types including various kinds of waste and pollution that you need to dispose of. Every building uses a pretty simple system of taking in certain resources and generating others. You accumulate anything that is produced faster than it is consumed (which seems a little thematically dissonant with a resource like “labor,” but at least it’s simple). There are synergies from putting two beneficial buildings next to each other; these aren’t spelled out for you, you’re meant to discover them. You can play the Challenge modes–essentially more and more involved tutorials–that require you to master a particular industry, like to produce X amount of beer while not overproducing the wheat you need for the beer. Or you can play in Sandbox mode with everything unlocked and as big of a space to build as you like.
So far I find it interesting, although when space is limited the logistics of building vertically can be brain-burning. Only some buildings can be built on top of, and stairs and elevators can be complicated to deploy correctly. But it’s relaxing. Very much a game of tuning little dials until your economy hums.
I like the look of that!
For some reason I have a 30% discount ticket on Steam for Gremlins inc. If anyone wants that after watching The Biscuit, just send me a Steam friend request.
Rightly so. And for some reason, it reminds me of the best parts of Solium Infernum - the mind games, the backstabbing, that lingering feeling of dread and excitement.
In other words, it’s really good.
Damn it rhamorim, why’d you have to go and mention Solium Infernum? :)
They’ve now sold over 15k units.
And this just in: they’re developing a SP-only version (Gremlins, Inc. – Offline Edition) for those averse to the always-online requirement of the current version. Free for those who already own Gremlins, Inc., $9.99 for those who don’t. They’ll also offer an upgrade path from Gremlins, Inc. – Offline Edition to Gremlins, Inc.
Well, to make sure more enlightened people buy Gremlins Inc., that’s why. ;)
Less than one week later, they’ve now sold over 20k units. That’s pretty impressive for such a niche title.
Assuming we’re still talking about Gremlins, Inc., I bought it, partly based on this thread, and partly based on the fact that I had that damn coupon.
I do like it… with reservations. It can take a long time to play, depending on the victory conditions. And you can’t save your single-player games during a session, which is awful (but hopefully will be fixed in a patch) [edit – wrong, you can continue a single-player game]. Playing with other people on-line is a bit unsatisfying. There isn’t enough player interaction to make it worth the wait between turns. There is player interaction, but not that you really have to deal with; you can alt-tab out until your turn comes around, then alt-tab back in and see if you’ve been sent to prison or whatever. Then maybe you get to pick a misfortune for someone. Woot.
The game is pretty random. You have a hand of cards, and you can make a short-term plan (I’ll go to the market and play this card, then try to get to the casino to play that card), but it will probably be disrupted by a misfortune, or getting arrested, or having your hand ripped from you by one thing or another. It’s goofy, which isn’t necessarily bad. It’s good for some light fun, but if I’m looking for a serious strategy game I’ll look elsewhere.
Single player games auto-save when you quit. At least they did in an earlier build. It would be pretty stupid if that was removed.
Well, I’ll have to try that. I didn’t see any “continue” button though.
Ubermosh is great fun for $2. But, and i mean this without exaggeration, it doesn’t really work without a great set of speakers.
You can continue a single-player game that you quit in Gremlins, Inc. You click ‘single player’ then you click ‘Load Session’ in the upper right. It’s confusing because there’s no “Save Session”, you just “Quit Session”.