Well, I started playing Virginia at 11pm and now it’s 12:45am.
So what that should tell you is that it’s a short but fascinating game. I saw a lot of Gravity Bone (or Thirty Flights of Loving) in it, but with a little more relatable setting and characters. The story is interesting, if perplexing. The way the characters communicate without words is very well executed. The camerawork is spectacular. And all these are eclipsed by the symphonic score, which punctuates everything with precision and drama.
There aren’t a lot of choices, there’s not a lot of gameplay. Just a story that hooks you very hard, very quick.
By the middle I started to realize that there are some collectibles to be found. And I still don’t quite know if there are bigger branches than there appear to be (I would guess no, but can’t be sure).
I recommend it, although it’s sure to be criticized by many for its length and non-interactivity. Neither of these bothered me at all.